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<channel>
	<title>FlashFuck.it &#187; 3D</title>
	<atom:link href="http://www.flashfuck.it/category/3d/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.flashfuck.it</link>
	<description>flash platform, gaming and 3D</description>
	<lastBuildDate>Mon, 23 Jan 2012 18:11:43 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
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		<item>
		<title>Away3D broomstick pixel perfect on a perspective lens</title>
		<link>http://www.flashfuck.it/2011/06/13/away3d-broomstick-pixel-perfect-on-a-perspective-lens/</link>
		<comments>http://www.flashfuck.it/2011/06/13/away3d-broomstick-pixel-perfect-on-a-perspective-lens/#comments</comments>
		<pubDate>Mon, 13 Jun 2011 16:12:45 +0000</pubDate>
		<dc:creator>pigiuz</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[ActionScript 3]]></category>
		<category><![CDATA[Flash Player 11]]></category>
		<category><![CDATA[Away3D]]></category>
		<category><![CDATA[Math]]></category>

		<guid isPermaLink="false">http://www.flashfuck.it/?p=232</guid>
		<description><![CDATA[I&#8217;m doing some experiments with &#8220;Broomstick&#8220;, the new born (alpha) version of Away3D which leverages the brand new Stage3D (molehill) of flash player 11 (incubator). Here&#8217;s the coded formula to obtain pixel perfect sprites by moving the camera in the Z axis just before rendering: // camera is the current Camera3D object with a PerspectiveLens [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m doing some experiments with &#8220;<a href="http://away3d.com/">Broomstick</a>&#8220;, the new born (alpha) version of Away3D which leverages the brand new <a href="http://labs.adobe.com/technologies/flashplatformruntimes/incubator/features/molehill.html">Stage3D (molehill)</a> of <a href="http://labs.adobe.com/technologies/flashplatformruntimes/incubator/">flash player 11 (incubator)</a>.</p>
<p>Here&#8217;s the coded formula to obtain pixel perfect sprites by moving the camera in the Z axis just before rendering:</p>
<p>// camera is the current Camera3D object with a PerspectiveLens<br />
// h has to be the height of your current viewport<br />
var h:Number = /*current viewport*/stage3DProxy.viewPort.height;<br />
var fovy:Number = (camera.lens as PerspectiveLens).fieldOfView*Math.PI/180;<br />
camera.z = -(h/2) / Math.tan(fovy/2);</p>
<p>&#8230;just a snippet, hope you find it useful <img src='http://www.flashfuck.it/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>More on this topic:<br />
- http://knol.google.com/k/perspective-transformation<br />
- http://en.wikipedia.org/wiki/3D_projection</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Flash Graphics Unleashed at WebTech</title>
		<link>http://www.flashfuck.it/2010/11/10/flash-graphics-unleashed-at-webtech/</link>
		<comments>http://www.flashfuck.it/2010/11/10/flash-graphics-unleashed-at-webtech/#comments</comments>
		<pubDate>Wed, 10 Nov 2010 08:58:49 +0000</pubDate>
		<dc:creator>pigiuz</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[ActionScript 3]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Flash Player 10]]></category>
		<category><![CDATA[Speaking]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Graphics]]></category>
		<category><![CDATA[TheFlashMind]]></category>
		<category><![CDATA[WebTechCon]]></category>

		<guid isPermaLink="false">http://www.flashfuck.it/?p=198</guid>
		<description><![CDATA[As my previous post was announcing, cancelling and reannouncing, I&#8217;m speaking at WebTech Conference here in Milan. Here&#8217;s my presentation slides Webtech Conference Italy 2010 &#8211; Flash Graphics Unleashed View more presentations from Piergiorgio Niero. And here&#8217;s the examples zip: www.flashfuck.it/webtech/examples.zip If you need something to be more clear or some further explanation please feel [...]]]></description>
			<content:encoded><![CDATA[<p>As my previous post was announcing, cancelling and reannouncing, I&#8217;m speaking at WebTech Conference here in Milan.<br />
Here&#8217;s my presentation slides</p>
<div style="width:425px" id="__ss_5723876"><strong style="display:block;margin:12px 0 4px"><a href="http://www.slideshare.net/piergiorgioniero/webtech-conference-italy-2010-flash-graphics-unleashed" title="Webtech Conference Italy 2010 - Flash Graphics Unleashed">Webtech Conference Italy 2010 &#8211; Flash Graphics Unleashed</a></strong><object id="__sse5723876" width="425" height="355"><param name="movie" value="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=webtech-101110024248-phpapp01&#038;stripped_title=webtech-conference-italy-2010-flash-graphics-unleashed&#038;userName=piergiorgioniero" /><param name="allowFullScreen" value="true"/><param name="allowScriptAccess" value="always"/><embed name="__sse5723876" src="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=webtech-101110024248-phpapp01&#038;stripped_title=webtech-conference-italy-2010-flash-graphics-unleashed&#038;userName=piergiorgioniero" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="355"></embed></object>
<div style="padding:5px 0 12px">View more <a href="http://www.slideshare.net/">presentations</a> from <a href="http://www.slideshare.net/piergiorgioniero">Piergiorgio Niero</a>.</div>
</div>
<p>And here&#8217;s the examples zip: <a href="http://www.flashfuck.it/webtech/examples.zip">www.flashfuck.it/webtech/examples.zip</a><br />
If you need something to be more clear or some further explanation please feel free to comment this post <img src='http://www.flashfuck.it/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
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		</item>
		<item>
		<title>My entry to Bit-101s 25 Lines competition</title>
		<link>http://www.flashfuck.it/2008/11/30/my-entry-to-bit-101s-25-lines-competition/</link>
		<comments>http://www.flashfuck.it/2008/11/30/my-entry-to-bit-101s-25-lines-competition/#comments</comments>
		<pubDate>Sun, 30 Nov 2008 13:45:08 +0000</pubDate>
		<dc:creator>pigiuz</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[ActionScript 3]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flash Player 10]]></category>
		<category><![CDATA[25lines]]></category>
		<category><![CDATA[contest]]></category>

		<guid isPermaLink="false">http://www.flashfuck.it/?p=101</guid>
		<description><![CDATA[Yep, i made my submission to 25lines contest just few days ago (right in time ), so (as Sakri did some days before me) I&#8217;m publishing my code. It&#8217;s an easy terrain generator&#8230; Actually, I think it can be somehow improved both in lines of code and actual performances, so feel free to edit or [...]]]></description>
			<content:encoded><![CDATA[<p>Yep, i made my submission to <a href="http://www.25lines.com/" target="_blank">25lines contest</a> just few days ago (right in time <img src='http://www.flashfuck.it/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  ), so (as <a href="http://www.sakri.net/blog/2008/11/19/my-entry-to-bit-101s-25-lines-competition/" target="_blank">Sakri did some days before me</a>) I&#8217;m publishing my code. It&#8217;s an easy terrain generator&#8230;</p>
<p><a href="http://www.flashfuck.it/wp-content/uploads/2008/11/25lines.jpg"></a></p>
<p style="text-align: center;"><a href="http://www.flashfuck.it/wp-content/uploads/2008/11/25linesbmpoptimized.swf" target="_blank"><img class="alignnone size-medium wp-image-102 aligncenter" title="25lines" src="http://www.flashfuck.it/wp-content/uploads/2008/11/25lines-300x300.jpg" alt="" width="300" height="300" /></a></p>
<p>Actually, I think it can be somehow improved both in lines of code and actual performances, so feel free to edit or tell me &#8220;you&#8217;d better to do that this other way&#8230;&#8221; <img src='http://www.flashfuck.it/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>What&#8217;s going on is:</p>
<ul>
<li>generate a shape filled with a gradient to create a reference color for differents &#8220;height&#8221;</li>
<li>generate a perlinNoise everyframe for dataprovider use</li>
<li>detect each perlinNoise pixel depth according with its main channel value (blue in this case..)</li>
<li>generating a vector of Bitmaps to be employed in the view</li>
</ul>
<pre lang="actionscript">/**
 * 25-Line ActionScript Contest Entry
 *
 * Project: Random Terrain 3D Generator
 * Author:  Piergiorgio Niero (aka pigiuz) piergiorgio.niero[at]gmail.com
 * Date:    11/24/08
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 */

// 3 free lines! Alter the parameters of the following lines or remove them.
// Do not substitute other code for the three lines in this section
[SWF(width=800, height=800, backgroundColor=0xffffff, frameRate=24)]
stage.align = StageAlign.TOP_LEFT;
stage.scaleMode = StageScaleMode.NO_SCALE;
// 25 lines begins here!
var _bd:BitmapData = new BitmapData(50,50,false,0x0000FF);
var _points:Array = new Array(new Point());
var _vxCont:Sprite = Sprite(addChild(new Sprite));
_vxCont.x = _vxCont.y = 400;
var _vexels:Vector. = new Vector.((2500),true);
var _hMap:BitmapData = new BitmapData(255,1,false);
var _gradient:Shape = new Shape();
_gradient.graphics.beginGradientFill( GradientType.LINEAR,new Array( 0x4267F9, 0xF9EAB0, 0x9EF07D, 0x8DF273, 0x9D5E1E, 0xFFFFFF ),new Array( 1, 1, 1, 1, 1, 1 ),new Array( 90, 105, 110, 120, 145, 185 ),new Matrix(0.2456396484375,0,0,0.0006103524625,127.5,.5));
_gradient.graphics.drawRect(0,0,255,1);
_hMap.draw(_gradient);
addEventListener(Event.ENTER_FRAME,generatePerlinNoise);
function generatePerlinNoise(e:Event=null):void{
	_bd.perlinNoise(25,25,1,0,false,true,4,false,_points);
	Point(_points[0]).y+=1;
	for(var v:uint=0;v&amp;lt;(2500);v++){
		_vexels[v] = (_vexels[v]==null)?generateVoxel(v):_vexels[v];
		_vexels[v].y = Math.pow((_bd.getPixel(v%50,Math.floor((v/50))) &amp; 0xFF)/255*6,3)*24*.24;
		_vxCont.rotationX = mouseY*.1;
		_vxCont.rotationY = (_vxCont.rotationY-(90/stage.stageWidth*(mouseX-stage.stageWidth)+45))*.5;
		_vexels[v].bitmapData.floodFill(0,0,_hMap.getPixel(255-(_bd.getPixel(v%50,Math.floor((v/50))) &amp; 0xFF),0));}}
function generateVoxel(v:uint):Bitmap{
	var b:Bitmap = new Bitmap(new BitmapData(24*.5,24*.5,false,0x000000),"auto",false);
	b.x = v%50*24-(_bd.width*24*.5);
	b.z = Math.floor((v/50))*24-(_bd.height*24*.5);
	return Bitmap(_vxCont.addChild(b));}
// 25 lines ends here!

enjoy <img src='http://www.flashfuck.it/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </pre>
]]></content:encoded>
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		</item>
		<item>
		<title>Cows in chaos</title>
		<link>http://www.flashfuck.it/2008/10/06/cows-in-chaos/</link>
		<comments>http://www.flashfuck.it/2008/10/06/cows-in-chaos/#comments</comments>
		<pubDate>Mon, 06 Oct 2008 13:18:43 +0000</pubDate>
		<dc:creator>pigiuz</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Flash Player 10]]></category>
		<category><![CDATA[Isometry]]></category>
		<category><![CDATA[MMOs]]></category>
		<category><![CDATA[Papervision 3D]]></category>
		<category><![CDATA[PV3D]]></category>

		<guid isPermaLink="false">http://www.flashfuck.it/?p=94</guid>
		<description><![CDATA[I&#8217;m digging into MMOs, now testing papervision2 cow model (unfortunately i&#8217;m not a modeler, but i&#8217;m a pretty good thief ) and put it on my testing stage&#8230;here&#8217;s the result&#8230;40 COWS! quite good uh? Let me know how it runs on your machines Stay tuned]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m digging into MMOs, now testing <a href="http://www.papervision2.com">papervision2</a> cow model (unfortunately i&#8217;m not a modeler, but i&#8217;m a pretty good thief <img src='http://www.flashfuck.it/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  ) and put it on my testing stage&#8230;here&#8217;s the result&#8230;40 COWS! quite good uh? <img src='http://www.flashfuck.it/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p><a href="http://www.flashfuck.it/test/pv3d_isometry_02" target="_blank"><img class="alignnone" src="http://farm4.static.flickr.com/3230/2918740228_b3c8f49e00.jpg?v=0" alt="cows! :D" /></a></p>
<p>Let me know how it runs on your machines <img src='http://www.flashfuck.it/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>Stay tuned <img src='http://www.flashfuck.it/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
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		</item>
		<item>
		<title>MMO Test with Papervision3D + Flash Player 10</title>
		<link>http://www.flashfuck.it/2008/10/03/mmo-test-with-papervision3d-flash-player-10/</link>
		<comments>http://www.flashfuck.it/2008/10/03/mmo-test-with-papervision3d-flash-player-10/#comments</comments>
		<pubDate>Fri, 03 Oct 2008 20:53:55 +0000</pubDate>
		<dc:creator>pigiuz</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Flash Player 10]]></category>
		<category><![CDATA[Isometry]]></category>
		<category><![CDATA[MMOs]]></category>
		<category><![CDATA[Papervision 3D]]></category>
		<category><![CDATA[PV3D]]></category>

		<guid isPermaLink="false">http://www.flashfuck.it/?p=91</guid>
		<description><![CDATA[Here is my very first test on MMOs with Papervision3D on Flash Player 10 (needed to watch properly). here&#8217;s the link http://www.flashfuck.it/test/pv3d_isometry_01/ this is just the beginning&#8230;it has to be tuned and refined but, yes, it can be done PS: I stolen the model somewhere on the web&#8230;please if it is yours don&#8217;t offend yourself, [...]]]></description>
			<content:encoded><![CDATA[<p>Here is my very first test on MMOs with Papervision3D on Flash Player 10 (needed to watch properly).</p>
<p style="text-align: center;"><a title="pv3d_isometric_01" href="http://www.flashfuck.it/test/pv3d_isometry_01/"><img class="aligncenter" src="http://farm4.static.flickr.com/3190/2910715764_4d45e7ef03_m.jpg" alt="pv3d_isometric_01" /></a></p>
<p>here&#8217;s the link http://www.flashfuck.it/test/pv3d_isometry_01/</p>
<p>this is just the beginning&#8230;it has to be tuned and refined but, yes, it can be done <img src='http://www.flashfuck.it/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>PS: I stolen the model somewhere on the web&#8230;please if it is yours don&#8217;t offend yourself, i stole it because it&#8217;s good <img src='http://www.flashfuck.it/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  (anyway let me know so i can put your name somewhere <img src='http://www.flashfuck.it/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  )</p>
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		</item>
		<item>
		<title>PaperKing Contest!!!</title>
		<link>http://www.flashfuck.it/2008/07/03/paperking-contest/</link>
		<comments>http://www.flashfuck.it/2008/07/03/paperking-contest/#comments</comments>
		<pubDate>Thu, 03 Jul 2008 08:09:41 +0000</pubDate>
		<dc:creator>pigiuz</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Open Source]]></category>
		<category><![CDATA[Papervision 3D]]></category>

		<guid isPermaLink="false">http://www.flashfuck.it/2008/07/03/paperking-contest/</guid>
		<description><![CDATA[It&#8217;s PaperKing time!!!Â¬â€  A new contest has been lauched by pv3d guys. Just make an opensource &#8220;something&#8221; using Papervision3D framework and submit! Deadline is 15th August&#8230;then a new PaperKing will sit on his 3D Throne Get here for more information stay tuned]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s PaperKing time!!!Â¬â€  <img src='http://www.flashfuck.it/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p style="text-align: center"><a href="http://blog.papervision3d.org/2008/07/02/paperking3d-the-papervision3d-contest/"><img src="http://pv3d.org/img/paperking.png" height="183" width="400" /></a></p>
<p>A new contest has been lauched by pv3d guys. Just make an opensource &#8220;something&#8221; using Papervision3D framework and submit!</p>
<p>Deadline is 15th August&#8230;then a new PaperKing will sit on his 3D Throne <img src='http://www.flashfuck.it/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p>Get <a href="http://blog.papervision3d.org/2008/07/02/paperking3d-the-papervision3d-contest/">here</a> for more information <img src='http://www.flashfuck.it/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p>stay tuned <img src='http://www.flashfuck.it/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
]]></content:encoded>
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		<item>
		<title>Flash 3D stress tests</title>
		<link>http://www.flashfuck.it/2008/06/26/flash-3d-stress-tests/</link>
		<comments>http://www.flashfuck.it/2008/06/26/flash-3d-stress-tests/#comments</comments>
		<pubDate>Thu, 26 Jun 2008 07:31:18 +0000</pubDate>
		<dc:creator>pigiuz</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[ActionScript 3]]></category>
		<category><![CDATA[Flash Player]]></category>
		<category><![CDATA[Flash Player 9]]></category>
		<category><![CDATA[Papervision 3D]]></category>

		<guid isPermaLink="false">http://www.flashfuck.it/2008/06/26/flash-3d-stress-tests/</guid>
		<description><![CDATA[I just moved to my fresh new countryÂ¬â€  and started studing for my new job I&#8217;m trying to get a usual &#8220;virtual world&#8221; scene (such as second life&#8217;s) using (possibly free and open) as3 3D frameworks, so my first choice has been papervision3D. Unfortunately I&#8217;m not a 3D modeler so I had to get models [...]]]></description>
			<content:encoded><![CDATA[<p>I just moved to my <a href="http://en.wikipedia.org/wiki/Switzerland">fresh new country</a>Â¬â€  and started studing for my new job <img src='http://www.flashfuck.it/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>I&#8217;m trying to get a usual &#8220;virtual world&#8221; scene (such as second life&#8217;s) using (possibly free and open) as3 3D frameworks, so my first choice has been papervision3D.</p>
<p>Unfortunately I&#8217;m not a 3D modeler so I had to get models from the web, anyway <a href="http://sketchup.google.com/3dwarehouse/">google sketchup warehouse</a> is a very good resource to collect DAEs (but remember they may be not parsable by ascollada).<br />
For the human model I&#8217;ve just &#8220;stolen&#8221; a walking girl from <a href="http://perso.numericable.fr/chamaslot/anim.php">3Dflasho</a>.<br />
&#8230;and <a href="http://www.flashfuck.it/vwtests/stadium/pv3d.html">here</a>&#8216;s what I got combining the 2 models: a girl walking in a stadium. (girl is automatically walking forward, just use left and right arrows to make her turn)</p>
<p style="text-align: center"><a href="http://www.flashfuck.it/vwtests/stadium/pv3d.html"><img src="http://www.flashfuck.it/wp-content/uploads/2008/06/pv3dstadium.jpg" alt="pv3dstadium.jpg" /></a></p>
<p style="text-align: center"><em>(note: textures are about 7 mb and the whole swf is very cpu intensive)Â¬â€ </em></p>
<p>Take a look to the profiler, you can notice that framerate is very low even on a very good machine (i had a value range from 12 to 18 with everything loaded and 26\28 for the girl only on a macbookpro 2.4ghz and flash player 9.0.124 debug).</p>
<p>Next steps for me are:</p>
<p>1) try the same models on Away3D and maybe on Alternativa</p>
<p>2) search for better models (expecially for the stadium which generates too many culling issues on the ground)</p>
<p>3) have a <a href="http://www.thinkgeek.com/caffeine/drinks/a273/">mana potion</a></p>
<p>I hope to get good news from papervision and away3d mailing lists about flash 10 implementations, expecially about both engines&#8217; drawing speed..in the while I&#8217;m going on with my tests <img src='http://www.flashfuck.it/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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		<title>FP 10 and 3D engines for flash platform &#8211; Ralph Hauwert and Rob Bateman</title>
		<link>http://www.flashfuck.it/2008/06/14/fp-10-and-3d-engines-for-flash-platform-ralph-hauwert-and-rob-bateman/</link>
		<comments>http://www.flashfuck.it/2008/06/14/fp-10-and-3d-engines-for-flash-platform-ralph-hauwert-and-rob-bateman/#comments</comments>
		<pubDate>Sat, 14 Jun 2008 10:55:33 +0000</pubDate>
		<dc:creator>pigiuz</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Away3D]]></category>
		<category><![CDATA[Papervision 3D]]></category>

		<guid isPermaLink="false">http://www.flashfuck.it/2008/06/14/fp-10-and-3d-engines-for-flash-platform-ralph-hauwert-and-rob-bateman/</guid>
		<description><![CDATA[Here&#8217;s two big interviews. Guys from &#8220;Papervision Daily&#8221; and &#8220;Dreaming in Flash&#8221; (be sure to have both links among your bookmarks ) had the good idea to take an interview from Ralph Hauwert (from Papervision3D core team) and Rob Bateman (from Away3D core team). Both interviews are about what&#8217;s next to new Astro features and [...]]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s two big interviews. Guys from &#8220;<a href="dailypv3d.wordpress.com">Papervision Daily</a>&#8221; and &#8220;<a href="www.dreaminginflash.com">Dreaming in Flash</a>&#8221; (be sure to have both links among your bookmarks <img src='http://www.flashfuck.it/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> ) had the good idea to take an interview from <a href="http://www.unitzeroone.com/blog/">Ralph Hauwert</a> (from <a href="http://blog.papervision3d.org/">Papervision3D</a> core team) and <a href="http://www.infiniteturtles.co.uk/blog/">Rob Bateman</a> (from <a href="http://away3d.com/">Away3D</a> core team).<br />
Both interviews are about what&#8217;s next to new <a href="http://labs.adobe.com/technologies/flashplayer10/">Astro</a> <a href="http://www.flashfuck.it/2008/05/16/flash-player-10-available-on-adobe-labs/">features</a> and what kind of benefits is <a href="http://labs.adobe.com/wiki/index.php/Pixel_Bender_Toolkit">PixelBender (AIF)</a> giving to their engines.</p>
<p>I highly suggest to take a look to those interviews, just to be aware of what&#8217;s going on <img src='http://www.flashfuck.it/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>here&#8217;s the links:</p>
<ul>
<li><a href="http://dailypv3d.wordpress.com/2008/05/22/interview-with-ralph-hauwert/">http://dailypv3d.wordpress.com/2008/05/22/interview-with-ralph-hauwert/</a></li>
<li><a href="http://www.dreaminginflash.com/2008/05/21/interview-with-rob-bateman-away3d/">http://www.dreaminginflash.com/2008/05/21/interview-with-rob-bateman-away3d/</a></li>
</ul>
<p>..and here&#8217;s the little summary:</p>
<ol>
<li>Features such as native 3D APIs won&#8217;t affect both engines because they&#8217;re based on drawing triangles (skewing)</li>
<li>Otherwise, new drawing APIs will strongly improve both engines performances, vectors of drawTriangle instruction will replace arrays of very long drawing instructions</li>
<li>PixelBender will enhace shaders&#8217; performances, Ralph talks about 10 times faster&#8230; Both are quite sure this technology will be used on shaders.</li>
<li>Both are assuming it would be great (but not a priority) to implement vector render (as <a href="http://five3d.mathieu-badimon.com/">Five3D</a> already does)</li>
</ol>
<p>stay tuned,</p>
<p>byez</p>
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		<title>Wanna build your own 3D engine?</title>
		<link>http://www.flashfuck.it/2008/06/02/wanna-build-your-own-3d-engine/</link>
		<comments>http://www.flashfuck.it/2008/06/02/wanna-build-your-own-3d-engine/#comments</comments>
		<pubDate>Mon, 02 Jun 2008 13:53:01 +0000</pubDate>
		<dc:creator>pigiuz</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[ActionScript 3]]></category>
		<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://www.flashfuck.it/2008/06/02/wanna-build-your-own-3d-engine/</guid>
		<description><![CDATA[I just found a very good tutorial by Senocular able to clarify every (or at least many) doubt and misunderstanding about practices to bring 3D effects in Flash.Â¬â€  Here&#8217;s the link http://www.kirupa.com/developer/actionscript/3dindex.htm I don&#8217;t know if someone would be interested in this kind of experiments, there are many good projects that make 3D approach easier [...]]]></description>
			<content:encoded><![CDATA[<p>I just found a very good tutorial by <a href="http://www.senocular.com/">Senocular</a> able to clarify every (or at least many) doubt and misunderstanding about practices to bring 3D effects in Flash.Â¬â€  Here&#8217;s the link <a href="http://www.kirupa.com/developer/actionscript/3dindex.htm">http://www.kirupa.com/developer/actionscript/3dindex.htm</a></p>
<p>I don&#8217;t know if someone would be interested in this kind of experiments, there are many good projects that make 3D approach easier than build your own engine. However even if <a href="http://blog.papervision3d.org/">Papervision</a> or <a href="http://away3d.com/">Away3D</a> let us make 3D content (..oh, i forgot to add <a href="http://labs.adobe.com/technologies/flashplayer10/">flash 10</a> to this list <img src='http://www.flashfuck.it/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> ) I think it&#8217;s always better to understand what&#8217;s going on behind the scenes to better comprehend what&#8217;s the magic made of <img src='http://www.flashfuck.it/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Great june for 3D on Flash platform :D</title>
		<link>http://www.flashfuck.it/2008/06/01/great-june-for-3d-on-flash-platform-d/</link>
		<comments>http://www.flashfuck.it/2008/06/01/great-june-for-3d-on-flash-platform-d/#comments</comments>
		<pubDate>Sun, 01 Jun 2008 17:57:01 +0000</pubDate>
		<dc:creator>pigiuz</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Alternativa Platform]]></category>
		<category><![CDATA[Papervision 3D]]></category>

		<guid isPermaLink="false">http://www.flashfuck.it/2008/06/01/great-june-for-3d-on-flash-platform-d/</guid>
		<description><![CDATA[June is starting from two big hot news for flash 3D fans and devs: Papervision team merged Great White and Effects branches, now effects are considered &#8220;stable&#8221; (as a beta can be ) and they&#8217;ve been included in the project core. There&#8217;s a plenty of synthax and logic changes but the result is pretty awesome, [...]]]></description>
			<content:encoded><![CDATA[<p>June is starting from two big hot news for flash 3D fans and devs:</p>
<p style="text-align: center"><img src="http://www.flashfuck.it/wp-content/uploads/2008/06/ist2_5320460_calendar_june.jpg" alt="ist2_5320460_calendar_june.jpg" /></p>
<ol>
<li>Papervision team merged Great White and Effects branches, now effects are considered &#8220;stable&#8221; (as a beta can be <img src='http://www.flashfuck.it/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> ) and they&#8217;ve been included in the project core. There&#8217;s a plenty of synthax and logic changes but the result is pretty awesome, so update your working copy from <a href="http://code.google.com/p/papervision3d/source/checkout">great white svn</a> and visit <a href="http://blog.zupko.info/?p=129">Zupko&#8217;s blog</a> to keep you up to date. Note for devs: From now on &#8220;effects&#8221; branch on svn is to be considered deprecated.</li>
<li><a href="http://alternativaplatform.com/en/alternativa3d/">Alternativa Platform is ready to try</a>!!!!! From Russia with love, this cutting edge 3D project finally is available for download and test. The major interest for me is to try out a 3d engine already cooked for flash player 10. Anyway keep calm your blood, whilst Alternativa is a really kickin ass project it&#8217;s not free nor open, so if you&#8217;re already planning to build up something that will be commercial you have to send some roubles there in Russia <img src='http://www.flashfuck.it/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </li>
</ol>
<p>&#8230;no doubts about this is a good way to begin summer time <img src='http://www.flashfuck.it/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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